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Function Details |
discretize( (Geometry)arg1) -> ExplicitModel : C++ signature : class TOOLS::RefCountPtr<class PGL::ExplicitModel> discretize(class TOOLS::RefCountPtr<class PGL::Geometry>) |
fit( (str)algo, (Geometry)src) -> Geometry : C++ signature : class TOOLS::RefCountPtr<class PGL::Geometry> fit(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class TOOLS::RefCountPtr<class PGL::Geometry>) |
inertiaAxis( (Point3Array)points) -> object : C++ signature : class boost::python::api::object inertiaAxis(class PGL::Point3Array *) inertiaAxis( (Point2Array)points) -> object : C++ signature : class boost::python::api::object inertiaAxis(class PGL::Point2Array *) |
segmentIntersect( (Vector2)segA1, (Vector2)segA2, (Vector2)segB1, (Vector2)segB2) -> bool : C++ signature : bool segmentIntersect(class TOOLS::Vector2,class TOOLS::Vector2,class TOOLS::Vector2,class TOOLS::Vector2) segmentIntersect( (Vector3)segA1, (Vector3)segA2, (Vector3)point) -> bool : C++ signature : bool segmentIntersect(class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3) segmentIntersect( (Vector3)segA1, (Vector3)segA2, (Vector3)segB1, (Vector3)segB2) -> bool : C++ signature : bool segmentIntersect(class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3) segmentIntersect( (Vector3)segA1, (Vector3)segA2, (Vector3)tr1, (Vector3)tr2, (Vector3)tr3) -> bool : C++ signature : bool segmentIntersect(class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3) segmentIntersect( (Vector3)segA1, (Vector3)segA2, (Vector3)qd1, (Vector3)qd2, (Vector3)qd3, (Vector3)qd3) -> bool : C++ signature : bool segmentIntersect(class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3) |
surface( (Scene)arg1) -> float : Compute surface of a scene C++ signature : double surface(class TOOLS::RefCountPtr<class PGL::Scene>) surface( (Geometry)arg1) -> float : Compute surface of a geometry C++ signature : double surface(class PGL::Geometry *) surface( (Shape)arg1) -> float : Compute surface of a shape C++ signature : double surface(class PGL::Shape *) surface( (Vector3)arg1, (Vector3)arg2, (Vector3)arg3) -> float : Compute surface of a triangle C++ signature : double surface(class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3) |
tesselate( (Geometry)arg1) -> TriangleSet : C++ signature : class TOOLS::RefCountPtr<class PGL::TriangleSet> tesselate(class TOOLS::RefCountPtr<class PGL::Geometry>) |
volume( (Scene)arg1) -> float : Compute volume of a scene C++ signature : double volume(class TOOLS::RefCountPtr<class PGL::Scene>) volume( (Geometry)arg1) -> float : Compute volume of a geometry C++ signature : double volume(class PGL::Geometry *) volume( (Shape)arg1) -> float : Compute volume of a shape C++ signature : double volume(class PGL::Shape *) |
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