Package openalea :: Package plantgl :: Package algo :: Module _pglalgo :: Class GLRenderer
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Class GLRenderer

 object --+        
          |        
??.instance --+    
              |    
         Action --+
                  |
                 GLRenderer
Known Subclasses:

Nested Classes
  RenderingMode
  SelectionId
Instance Methods
 
__init__(...)
__init__( (object)arg1, (Discretizer)arg2 [, (object)arg3]) -> None : GLRenderer(Discretizer d [, QGLWidget *]) An action which draws objects of type of Geometry or of type of Material to the current GL context.
 
beginSceneList(...)
beginSceneList( (GLRenderer)arg1) -> bool :
 
clear(...)
clear( (GLRenderer)arg1) -> None :
 
clearSceneList(...)
clearSceneList( (GLRenderer)arg1) -> None :
 
endSceneList(...)
endSceneList( (GLRenderer)arg1) -> None :
 
getDiscretizer(...)
getDiscretizer( (GLRenderer)arg1) -> Discretizer :
 
setGLFrameFromId(...)
setGLFrameFromId( (GLRenderer)arg1, (int)arg2) -> bool :

Inherited from Action: __reduce__, beginProcess, endProcess, process

Inherited from unreachable.instance: __new__

Inherited from object: __delattr__, __getattribute__, __hash__, __reduce_ex__, __repr__, __setattr__, __str__

Class Variables
  __instance_size__ = 124
Properties
  renderingMode
  selectionMode

Inherited from object: __class__

Method Details

__init__(...)
(Constructor)

 

__init__( (object)arg1, (Discretizer)arg2 [, (object)arg3]) -> None :
    GLRenderer(Discretizer d [, QGLWidget *]) An action which draws objects of type of Geometry or of type of Material to the current GL context.

    C++ signature :
        void __init__(struct _object *,class PGL::Discretizer {lvalue} [,class QGLWidget *])

Overrides: object.__init__

beginSceneList(...)

 

beginSceneList( (GLRenderer)arg1) -> bool :

    C++ signature :
        bool beginSceneList(class PGL::GLRenderer {lvalue})

clear(...)

 

clear( (GLRenderer)arg1) -> None :

    C++ signature :
        void clear(class PGL::GLRenderer {lvalue})

clearSceneList(...)

 

clearSceneList( (GLRenderer)arg1) -> None :

    C++ signature :
        void clearSceneList(class PGL::GLRenderer {lvalue})

endSceneList(...)

 

endSceneList( (GLRenderer)arg1) -> None :

    C++ signature :
        void endSceneList(class PGL::GLRenderer {lvalue})

getDiscretizer(...)

 

getDiscretizer( (GLRenderer)arg1) -> Discretizer :

    C++ signature :
        class PGL::Discretizer {lvalue} getDiscretizer(class PGL::GLRenderer {lvalue})

setGLFrameFromId(...)

 

setGLFrameFromId( (GLRenderer)arg1, (int)arg2) -> bool :

    C++ signature :
        bool setGLFrameFromId(class PGL::GLRenderer {lvalue},unsigned int)


Property Details

renderingMode

Get Method:
unreachable(...)
Set Method:
unreachable(...)

selectionMode

Get Method:
unreachable(...)
Set Method:
unreachable(...)