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object --+ | ??.instance --+ | Turtle
Instance Methods | |||
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Inherited from Inherited from |
Class Variables | |
__instance_size__ = 88
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Properties | |
Inherited from |
Method Details |
F( (Turtle)arg1) -> None : C++ signature : void F(class PGL::Turtle {lvalue}) F( (Turtle)arg1, (float)arg2) -> None : C++ signature : void F(class PGL::Turtle {lvalue},double) F( (Turtle)arg1, (float)arg2, (float)arg3) -> None : C++ signature : void F(class PGL::Turtle {lvalue},double,double) |
__init__( (object)arg1 [, (TurtleParam)arg2]) -> None : Turtle([TurtleParam]) -> Create Turtle C++ signature : void __init__(struct _object * [,class PGL::TurtleParam *])
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helper for pickle
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__str__( (Turtle)arg1) -> str : C++ signature : class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __str__(class PGL::Turtle {lvalue})
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circle( (Turtle)arg1) -> None : C++ signature : void circle(class PGL::Turtle {lvalue}) circle( (Turtle)arg1, (float)arg2) -> None : C++ signature : void circle(class PGL::Turtle {lvalue},double) |
decColor( (Turtle)arg1) -> None : C++ signature : void decColor(class PGL::Turtle {lvalue}) |
decTexture( (Turtle)arg1) -> None : C++ signature : void decTexture(class PGL::Turtle {lvalue}) |
decWidth( (Turtle)arg1) -> None : C++ signature : void decWidth(class PGL::Turtle {lvalue}) |
decal( (Turtle)arg1, (Vector3)arg2) -> None : C++ signature : void decal(class PGL::Turtle {lvalue},class TOOLS::Vector3) decal( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void decal(class PGL::Turtle {lvalue},double,double,double) |
divScale( (Turtle)arg1, (Vector3)arg2) -> None : C++ signature : void divScale(class PGL::Turtle {lvalue},class TOOLS::Vector3) divScale( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void divScale(class PGL::Turtle {lvalue},double,double,double) divScale( (Turtle)arg1, (float)arg2) -> None : C++ signature : void divScale(class PGL::Turtle {lvalue},double) |
down( (Turtle)arg1) -> None : C++ signature : void down(class PGL::Turtle {lvalue}) down( (Turtle)arg1, (float)arg2) -> None : C++ signature : void down(class PGL::Turtle {lvalue},double) |
dump( (Turtle)arg1) -> None : C++ signature : void dump(class PGL::Turtle {lvalue}) |
emptyStack( (Turtle)arg1) -> bool : C++ signature : bool emptyStack(class PGL::Turtle {lvalue}) |
f( (Turtle)arg1) -> None : C++ signature : void f(class PGL::Turtle {lvalue}) f( (Turtle)arg1, (float)arg2) -> None : C++ signature : void f(class PGL::Turtle {lvalue},double) |
getColor( (Turtle)arg1) -> int : C++ signature : int getColor(class PGL::Turtle {lvalue}) |
getColorListSize( (Turtle)arg1) -> int : C++ signature : unsigned int getColorListSize(class PGL::Turtle {lvalue}) |
getHeading( (Turtle)arg1) -> Vector3 : C++ signature : class TOOLS::Vector3 getHeading(class PGL::Turtle {lvalue}) |
getLeft( (Turtle)arg1) -> Vector3 : C++ signature : class TOOLS::Vector3 getLeft(class PGL::Turtle {lvalue}) |
getParameters( (Turtle)arg1) -> TurtleParam : C++ signature : class PGL::TurtleParam getParameters(class PGL::Turtle {lvalue}) |
getPosition( (Turtle)arg1) -> Vector3 : C++ signature : class TOOLS::Vector3 getPosition(class PGL::Turtle {lvalue}) |
getScale( (Turtle)arg1) -> Vector3 : C++ signature : class TOOLS::Vector3 getScale(class PGL::Turtle {lvalue}) |
getTextureListSize( (Turtle)arg1) -> int : C++ signature : unsigned int getTextureListSize(class PGL::Turtle {lvalue}) |
getUp( (Turtle)arg1) -> Vector3 : C++ signature : class TOOLS::Vector3 getUp(class PGL::Turtle {lvalue}) |
getWidth( (Turtle)arg1) -> float : C++ signature : double getWidth(class PGL::Turtle {lvalue}) |
incColor( (Turtle)arg1) -> None : C++ signature : void incColor(class PGL::Turtle {lvalue}) |
incTexture( (Turtle)arg1) -> None : C++ signature : void incTexture(class PGL::Turtle {lvalue}) |
incWidth( (Turtle)arg1) -> None : C++ signature : void incWidth(class PGL::Turtle {lvalue}) |
isValid( (Turtle)arg1) -> bool : C++ signature : bool isValid(class PGL::Turtle {lvalue}) |
label( (Turtle)arg1, (str)arg2) -> None : C++ signature : void label(class PGL::Turtle {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) |
left( (Turtle)arg1) -> None : C++ signature : void left(class PGL::Turtle {lvalue}) left( (Turtle)arg1, (float)arg2) -> None : C++ signature : void left(class PGL::Turtle {lvalue},double) |
move( (Turtle)arg1, (Vector3)arg2) -> None : C++ signature : void move(class PGL::Turtle {lvalue},class TOOLS::Vector3) move( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void move(class PGL::Turtle {lvalue},double,double,double) |
multScale( (Turtle)arg1, (Vector3)arg2) -> None : C++ signature : void multScale(class PGL::Turtle {lvalue},class TOOLS::Vector3) multScale( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void multScale(class PGL::Turtle {lvalue},double,double,double) multScale( (Turtle)arg1, (float)arg2) -> None : C++ signature : void multScale(class PGL::Turtle {lvalue},double) |
pop( (Turtle)arg1) -> None : C++ signature : void pop(class PGL::Turtle {lvalue}) |
push( (Turtle)arg1) -> None : C++ signature : void push(class PGL::Turtle {lvalue}) |
reset( (Turtle)arg1) -> None : C++ signature : void reset(class PGL::Turtle {lvalue}) |
resetValues( (Turtle)arg1) -> None : C++ signature : void resetValues(class PGL::Turtle {lvalue}) |
right( (Turtle)arg1) -> None : C++ signature : void right(class PGL::Turtle {lvalue}) right( (Turtle)arg1, (float)arg2) -> None : C++ signature : void right(class PGL::Turtle {lvalue},double) |
rollL( (Turtle)arg1) -> None : C++ signature : void rollL(class PGL::Turtle {lvalue}) rollL( (Turtle)arg1, (float)arg2) -> None : C++ signature : void rollL(class PGL::Turtle {lvalue},double) |
rollR( (Turtle)arg1) -> None : C++ signature : void rollR(class PGL::Turtle {lvalue}) rollR( (Turtle)arg1, (float)arg2) -> None : C++ signature : void rollR(class PGL::Turtle {lvalue},double) |
rollToVert( (Turtle)arg1) -> None : C++ signature : void rollToVert(class PGL::Turtle {lvalue}) rollToVert( (Turtle)arg1, (Vector3)arg2) -> None : C++ signature : void rollToVert(class PGL::Turtle {lvalue},class TOOLS::Vector3) |
scale( (Turtle)arg1, (Vector3)arg2) -> None : C++ signature : void scale(class PGL::Turtle {lvalue},class TOOLS::Vector3) scale( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void scale(class PGL::Turtle {lvalue},double,double,double) scale( (Turtle)arg1, (float)arg2) -> None : C++ signature : void scale(class PGL::Turtle {lvalue},double) |
setAngleIncrement( (Turtle)arg1, (float)arg2) -> None : C++ signature : void setAngleIncrement(class PGL::Turtle {lvalue},double) |
setColor( (Turtle)arg1, (int)arg2) -> None : C++ signature : void setColor(class PGL::Turtle {lvalue},int) |
setColorIncrement( (Turtle)arg1, (int)arg2) -> None : C++ signature : void setColorIncrement(class PGL::Turtle {lvalue},int) |
setDefaultStep( (Turtle)arg1, (float)arg2) -> None : C++ signature : void setDefaultStep(class PGL::Turtle {lvalue},double) |
setHead( (Turtle)arg1, (Vector3)arg2, (Vector3)arg3) -> None : C++ signature : void setHead(class PGL::Turtle {lvalue},class TOOLS::Vector3,class TOOLS::Vector3) setHead( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7) -> None : C++ signature : void setHead(class PGL::Turtle {lvalue},double,double,double,double,double,double) |
setScaleMultiplier( (Turtle)arg1, (float)arg2) -> None : C++ signature : void setScaleMultiplier(class PGL::Turtle {lvalue},double) |
setTexture( (Turtle)arg1, (int)arg2) -> None : C++ signature : void setTexture(class PGL::Turtle {lvalue},int) |
setWidth( (Turtle)arg1, (float)arg2) -> None : C++ signature : void setWidth(class PGL::Turtle {lvalue},double) |
setWidthIncrement( (Turtle)arg1, (float)arg2) -> None : C++ signature : void setWidthIncrement(class PGL::Turtle {lvalue},double) |
sphere( (Turtle)arg1) -> None : C++ signature : void sphere(class PGL::Turtle {lvalue}) sphere( (Turtle)arg1, (float)arg2) -> None : C++ signature : void sphere(class PGL::Turtle {lvalue},double) |
start( (Turtle)arg1) -> None : C++ signature : void start(class PGL::Turtle {lvalue}) |
startGC( (Turtle)arg1) -> None : C++ signature : void startGC(class PGL::Turtle {lvalue}) |
startPolygon( (Turtle)arg1) -> None : C++ signature : void startPolygon(class PGL::Turtle {lvalue}) |
stop( (Turtle)arg1) -> None : C++ signature : void stop(class PGL::Turtle {lvalue}) |
stopGC( (Turtle)arg1) -> None : C++ signature : void stopGC(class PGL::Turtle {lvalue}) |
stopPolygon( (Turtle)arg1) -> None : C++ signature : void stopPolygon(class PGL::Turtle {lvalue}) |
surface( (Turtle)arg1, (str)arg2, (float)arg3) -> None : C++ signature : void surface(class PGL::Turtle {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,double) |
traceTo( (Turtle)arg1, (Vector3)arg2) -> None : C++ signature : void traceTo(class PGL::Turtle {lvalue},class TOOLS::Vector3) traceTo( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void traceTo(class PGL::Turtle {lvalue},double,double,double) |
transform( (Turtle)arg1, (Matrix3)arg2) -> None : C++ signature : void transform(class PGL::Turtle {lvalue},class TOOLS::Matrix3) |
up( (Turtle)arg1) -> None : C++ signature : void up(class PGL::Turtle {lvalue}) up( (Turtle)arg1, (float)arg2) -> None : C++ signature : void up(class PGL::Turtle {lvalue},double) |
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