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object --+
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??.instance --+
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Turtle
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Inherited from Inherited from |
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| Class Variables | |
__instance_size__ = 88
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| Properties | |
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Inherited from |
| Method Details |
F( (Turtle)arg1) -> None :
C++ signature :
void F(class PGL::Turtle {lvalue})
F( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void F(class PGL::Turtle {lvalue},double)
F( (Turtle)arg1, (float)arg2, (float)arg3) -> None :
C++ signature :
void F(class PGL::Turtle {lvalue},double,double)
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__init__( (object)arg1 [, (TurtleParam)arg2]) -> None :
Turtle([TurtleParam]) -> Create Turtle
C++ signature :
void __init__(struct _object * [,class PGL::TurtleParam *])
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helper for pickle
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__str__( (Turtle)arg1) -> str :
C++ signature :
class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __str__(class PGL::Turtle {lvalue})
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circle( (Turtle)arg1) -> None :
C++ signature :
void circle(class PGL::Turtle {lvalue})
circle( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void circle(class PGL::Turtle {lvalue},double)
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decColor( (Turtle)arg1) -> None :
C++ signature :
void decColor(class PGL::Turtle {lvalue})
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decTexture( (Turtle)arg1) -> None :
C++ signature :
void decTexture(class PGL::Turtle {lvalue})
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decWidth( (Turtle)arg1) -> None :
C++ signature :
void decWidth(class PGL::Turtle {lvalue})
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decal( (Turtle)arg1, (Vector3)arg2) -> None :
C++ signature :
void decal(class PGL::Turtle {lvalue},class TOOLS::Vector3)
decal( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void decal(class PGL::Turtle {lvalue},double,double,double)
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divScale( (Turtle)arg1, (Vector3)arg2) -> None :
C++ signature :
void divScale(class PGL::Turtle {lvalue},class TOOLS::Vector3)
divScale( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void divScale(class PGL::Turtle {lvalue},double,double,double)
divScale( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void divScale(class PGL::Turtle {lvalue},double)
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down( (Turtle)arg1) -> None :
C++ signature :
void down(class PGL::Turtle {lvalue})
down( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void down(class PGL::Turtle {lvalue},double)
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dump( (Turtle)arg1) -> None :
C++ signature :
void dump(class PGL::Turtle {lvalue})
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emptyStack( (Turtle)arg1) -> bool :
C++ signature :
bool emptyStack(class PGL::Turtle {lvalue})
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f( (Turtle)arg1) -> None :
C++ signature :
void f(class PGL::Turtle {lvalue})
f( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void f(class PGL::Turtle {lvalue},double)
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getColor( (Turtle)arg1) -> int :
C++ signature :
int getColor(class PGL::Turtle {lvalue})
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getColorListSize( (Turtle)arg1) -> int :
C++ signature :
unsigned int getColorListSize(class PGL::Turtle {lvalue})
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getHeading( (Turtle)arg1) -> Vector3 :
C++ signature :
class TOOLS::Vector3 getHeading(class PGL::Turtle {lvalue})
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getLeft( (Turtle)arg1) -> Vector3 :
C++ signature :
class TOOLS::Vector3 getLeft(class PGL::Turtle {lvalue})
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getParameters( (Turtle)arg1) -> TurtleParam :
C++ signature :
class PGL::TurtleParam getParameters(class PGL::Turtle {lvalue})
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getPosition( (Turtle)arg1) -> Vector3 :
C++ signature :
class TOOLS::Vector3 getPosition(class PGL::Turtle {lvalue})
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getScale( (Turtle)arg1) -> Vector3 :
C++ signature :
class TOOLS::Vector3 getScale(class PGL::Turtle {lvalue})
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getTextureListSize( (Turtle)arg1) -> int :
C++ signature :
unsigned int getTextureListSize(class PGL::Turtle {lvalue})
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getUp( (Turtle)arg1) -> Vector3 :
C++ signature :
class TOOLS::Vector3 getUp(class PGL::Turtle {lvalue})
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getWidth( (Turtle)arg1) -> float :
C++ signature :
double getWidth(class PGL::Turtle {lvalue})
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incColor( (Turtle)arg1) -> None :
C++ signature :
void incColor(class PGL::Turtle {lvalue})
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incTexture( (Turtle)arg1) -> None :
C++ signature :
void incTexture(class PGL::Turtle {lvalue})
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incWidth( (Turtle)arg1) -> None :
C++ signature :
void incWidth(class PGL::Turtle {lvalue})
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isValid( (Turtle)arg1) -> bool :
C++ signature :
bool isValid(class PGL::Turtle {lvalue})
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label( (Turtle)arg1, (str)arg2) -> None :
C++ signature :
void label(class PGL::Turtle {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)
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left( (Turtle)arg1) -> None :
C++ signature :
void left(class PGL::Turtle {lvalue})
left( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void left(class PGL::Turtle {lvalue},double)
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move( (Turtle)arg1, (Vector3)arg2) -> None :
C++ signature :
void move(class PGL::Turtle {lvalue},class TOOLS::Vector3)
move( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void move(class PGL::Turtle {lvalue},double,double,double)
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multScale( (Turtle)arg1, (Vector3)arg2) -> None :
C++ signature :
void multScale(class PGL::Turtle {lvalue},class TOOLS::Vector3)
multScale( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void multScale(class PGL::Turtle {lvalue},double,double,double)
multScale( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void multScale(class PGL::Turtle {lvalue},double)
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pop( (Turtle)arg1) -> None :
C++ signature :
void pop(class PGL::Turtle {lvalue})
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push( (Turtle)arg1) -> None :
C++ signature :
void push(class PGL::Turtle {lvalue})
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reset( (Turtle)arg1) -> None :
C++ signature :
void reset(class PGL::Turtle {lvalue})
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resetValues( (Turtle)arg1) -> None :
C++ signature :
void resetValues(class PGL::Turtle {lvalue})
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right( (Turtle)arg1) -> None :
C++ signature :
void right(class PGL::Turtle {lvalue})
right( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void right(class PGL::Turtle {lvalue},double)
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rollL( (Turtle)arg1) -> None :
C++ signature :
void rollL(class PGL::Turtle {lvalue})
rollL( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void rollL(class PGL::Turtle {lvalue},double)
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rollR( (Turtle)arg1) -> None :
C++ signature :
void rollR(class PGL::Turtle {lvalue})
rollR( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void rollR(class PGL::Turtle {lvalue},double)
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rollToVert( (Turtle)arg1) -> None :
C++ signature :
void rollToVert(class PGL::Turtle {lvalue})
rollToVert( (Turtle)arg1, (Vector3)arg2) -> None :
C++ signature :
void rollToVert(class PGL::Turtle {lvalue},class TOOLS::Vector3)
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scale( (Turtle)arg1, (Vector3)arg2) -> None :
C++ signature :
void scale(class PGL::Turtle {lvalue},class TOOLS::Vector3)
scale( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void scale(class PGL::Turtle {lvalue},double,double,double)
scale( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void scale(class PGL::Turtle {lvalue},double)
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setAngleIncrement( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void setAngleIncrement(class PGL::Turtle {lvalue},double)
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setColor( (Turtle)arg1, (int)arg2) -> None :
C++ signature :
void setColor(class PGL::Turtle {lvalue},int)
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setColorIncrement( (Turtle)arg1, (int)arg2) -> None :
C++ signature :
void setColorIncrement(class PGL::Turtle {lvalue},int)
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setDefaultStep( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void setDefaultStep(class PGL::Turtle {lvalue},double)
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setHead( (Turtle)arg1, (Vector3)arg2, (Vector3)arg3) -> None :
C++ signature :
void setHead(class PGL::Turtle {lvalue},class TOOLS::Vector3,class TOOLS::Vector3)
setHead( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7) -> None :
C++ signature :
void setHead(class PGL::Turtle {lvalue},double,double,double,double,double,double)
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setScaleMultiplier( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void setScaleMultiplier(class PGL::Turtle {lvalue},double)
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setTexture( (Turtle)arg1, (int)arg2) -> None :
C++ signature :
void setTexture(class PGL::Turtle {lvalue},int)
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setWidth( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void setWidth(class PGL::Turtle {lvalue},double)
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setWidthIncrement( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void setWidthIncrement(class PGL::Turtle {lvalue},double)
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sphere( (Turtle)arg1) -> None :
C++ signature :
void sphere(class PGL::Turtle {lvalue})
sphere( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void sphere(class PGL::Turtle {lvalue},double)
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start( (Turtle)arg1) -> None :
C++ signature :
void start(class PGL::Turtle {lvalue})
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startGC( (Turtle)arg1) -> None :
C++ signature :
void startGC(class PGL::Turtle {lvalue})
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startPolygon( (Turtle)arg1) -> None :
C++ signature :
void startPolygon(class PGL::Turtle {lvalue})
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stop( (Turtle)arg1) -> None :
C++ signature :
void stop(class PGL::Turtle {lvalue})
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stopGC( (Turtle)arg1) -> None :
C++ signature :
void stopGC(class PGL::Turtle {lvalue})
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stopPolygon( (Turtle)arg1) -> None :
C++ signature :
void stopPolygon(class PGL::Turtle {lvalue})
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surface( (Turtle)arg1, (str)arg2, (float)arg3) -> None :
C++ signature :
void surface(class PGL::Turtle {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,double)
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traceTo( (Turtle)arg1, (Vector3)arg2) -> None :
C++ signature :
void traceTo(class PGL::Turtle {lvalue},class TOOLS::Vector3)
traceTo( (Turtle)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void traceTo(class PGL::Turtle {lvalue},double,double,double)
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transform( (Turtle)arg1, (Matrix3)arg2) -> None :
C++ signature :
void transform(class PGL::Turtle {lvalue},class TOOLS::Matrix3)
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up( (Turtle)arg1) -> None :
C++ signature :
void up(class PGL::Turtle {lvalue})
up( (Turtle)arg1, (float)arg2) -> None :
C++ signature :
void up(class PGL::Turtle {lvalue},double)
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