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| Function Details |
discretize( (Geometry)arg1) -> ExplicitModel :
C++ signature :
class TOOLS::RefCountPtr<class PGL::ExplicitModel> discretize(class TOOLS::RefCountPtr<class PGL::Geometry>)
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fit( (str)algo, (Geometry)src) -> Geometry :
C++ signature :
class TOOLS::RefCountPtr<class PGL::Geometry> fit(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class TOOLS::RefCountPtr<class PGL::Geometry>)
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inertiaAxis( (Point3Array)points) -> object :
C++ signature :
class boost::python::api::object inertiaAxis(class PGL::Point3Array *)
inertiaAxis( (Point2Array)points) -> object :
C++ signature :
class boost::python::api::object inertiaAxis(class PGL::Point2Array *)
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segmentIntersect( (Vector2)segA1, (Vector2)segA2, (Vector2)segB1, (Vector2)segB2) -> bool :
C++ signature :
bool segmentIntersect(class TOOLS::Vector2,class TOOLS::Vector2,class TOOLS::Vector2,class TOOLS::Vector2)
segmentIntersect( (Vector3)segA1, (Vector3)segA2, (Vector3)point) -> bool :
C++ signature :
bool segmentIntersect(class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3)
segmentIntersect( (Vector3)segA1, (Vector3)segA2, (Vector3)segB1, (Vector3)segB2) -> bool :
C++ signature :
bool segmentIntersect(class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3)
segmentIntersect( (Vector3)segA1, (Vector3)segA2, (Vector3)tr1, (Vector3)tr2, (Vector3)tr3) -> bool :
C++ signature :
bool segmentIntersect(class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3)
segmentIntersect( (Vector3)segA1, (Vector3)segA2, (Vector3)qd1, (Vector3)qd2, (Vector3)qd3, (Vector3)qd3) -> bool :
C++ signature :
bool segmentIntersect(class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3)
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surface( (Scene)arg1) -> float :
Compute surface of a scene
C++ signature :
double surface(class TOOLS::RefCountPtr<class PGL::Scene>)
surface( (Geometry)arg1) -> float :
Compute surface of a geometry
C++ signature :
double surface(class PGL::Geometry *)
surface( (Shape)arg1) -> float :
Compute surface of a shape
C++ signature :
double surface(class PGL::Shape *)
surface( (Vector3)arg1, (Vector3)arg2, (Vector3)arg3) -> float :
Compute surface of a triangle
C++ signature :
double surface(class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3)
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tesselate( (Geometry)arg1) -> TriangleSet :
C++ signature :
class TOOLS::RefCountPtr<class PGL::TriangleSet> tesselate(class TOOLS::RefCountPtr<class PGL::Geometry>)
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volume( (Scene)arg1) -> float :
Compute volume of a scene
C++ signature :
double volume(class TOOLS::RefCountPtr<class PGL::Scene>)
volume( (Geometry)arg1) -> float :
Compute volume of a geometry
C++ signature :
double volume(class PGL::Geometry *)
volume( (Shape)arg1) -> float :
Compute volume of a shape
C++ signature :
double volume(class PGL::Shape *)
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