process( (Action)arg1, (Shape)object) -> bool :
Process object of type Shape
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Shape *)
process( (Action)arg1, (object)object) -> bool :
Process object of type Inline
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Inline *)
process( (Action)arg1, (Material)object) -> bool :
Process object of type Material
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Material *)
process( (Action)arg1, (MonoSpectral)object) -> bool :
Process object of type MonoSpectral
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::MonoSpectral *)
process( (Action)arg1, (MultiSpectral)object) -> bool :
Process object of type MultiSpectral
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::MultiSpectral *)
process( (Action)arg1, (ImageTexture)object) -> bool :
Process object of type ImageTexture
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::ImageTexture *)
process( (Action)arg1, (AmapSymbol)object) -> bool :
Process object of type AmapSymbol
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::AmapSymbol *)
process( (Action)arg1, (AsymmetricHull)object) -> bool :
Process object of type AsymmetricHull
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::AsymmetricHull *)
process( (Action)arg1, (AxisRotated)object) -> bool :
Process object of type AxisRotated
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::AxisRotated *)
process( (Action)arg1, (BezierCurve)object) -> bool :
Process object of type BezierCurve
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::BezierCurve *)
process( (Action)arg1, (BezierPatch)object) -> bool :
Process object of type BezierPatch
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::BezierPatch *)
process( (Action)arg1, (Box)object) -> bool :
Process object of type Box
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Box *)
process( (Action)arg1, (Cone)object) -> bool :
Process object of type Cone
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Cone *)
process( (Action)arg1, (Cylinder)object) -> bool :
Process object of type Cylinder
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Cylinder *)
process( (Action)arg1, (ElevationGrid)object) -> bool :
Process object of type ElevationGrid
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::ElevationGrid *)
process( (Action)arg1, (EulerRotated)object) -> bool :
Process object of type EulerRotated
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::EulerRotated *)
process( (Action)arg1, (ExtrudedHull)object) -> bool :
Process object of type ExtrudedHull
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::ExtrudedHull *)
process( (Action)arg1, (FaceSet)object) -> bool :
Process object of type FaceSet
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::FaceSet *)
process( (Action)arg1, (Frustum)object) -> bool :
Process object of type Frustum
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Frustum *)
process( (Action)arg1, (Extrusion)object) -> bool :
Process object of type Extrusion
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Extrusion *)
process( (Action)arg1, (Group)object) -> bool :
Process object of type Group
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Group *)
process( (Action)arg1, (IFS)object) -> bool :
Process object of type IFS
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::IFS *)
process( (Action)arg1, (NurbsCurve)object) -> bool :
Process object of type NurbsCurve
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::NurbsCurve *)
process( (Action)arg1, (NurbsPatch)object) -> bool :
Process object of type NurbsPatch
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::NurbsPatch *)
process( (Action)arg1, (Oriented)object) -> bool :
Process object of type Oriented
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Oriented *)
process( (Action)arg1, (Paraboloid)object) -> bool :
Process object of type Paraboloid
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Paraboloid *)
process( (Action)arg1, (PointSet)object) -> bool :
Process object of type PointSet
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::PointSet *)
process( (Action)arg1, (Polyline)object) -> bool :
Process object of type Polyline
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Polyline *)
process( (Action)arg1, (QuadSet)object) -> bool :
Process object of type QuadSet
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::QuadSet *)
process( (Action)arg1, (Revolution)object) -> bool :
Process object of type Revolution
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Revolution *)
process( (Action)arg1, (Swung)object) -> bool :
Process object of type Swung
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Swung *)
process( (Action)arg1, (Scaled)object) -> bool :
Process object of type Scaled
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Scaled *)
process( (Action)arg1, (Sphere)object) -> bool :
Process object of type Sphere
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Sphere *)
process( (Action)arg1, (Tapered)object) -> bool :
Process object of type Tapered
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Tapered *)
process( (Action)arg1, (Translated)object) -> bool :
Process object of type Translated
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Translated *)
process( (Action)arg1, (TriangleSet)object) -> bool :
Process object of type TriangleSet
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::TriangleSet *)
process( (Action)arg1, (BezierCurve2D)object) -> bool :
Process object of type BezierCurve2D
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::BezierCurve2D *)
process( (Action)arg1, (Disc)object) -> bool :
Process object of type Disc
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Disc *)
process( (Action)arg1, (NurbsCurve2D)object) -> bool :
Process object of type NurbsCurve2D
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::NurbsCurve2D *)
process( (Action)arg1, (PointSet2D)object) -> bool :
Process object of type PointSet2D
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::PointSet2D *)
process( (Action)arg1, (Polyline2D)object) -> bool :
Process object of type Polyline2D
C++ signature :
bool process(class PGL::Action {lvalue},class PGL::Polyline2D *)
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