intersect( (Ray)arg1, (Vector3)point) -> bool :
C++ signature :
bool intersect(class PGL::Ray {lvalue},class TOOLS::Vector3)
intersect( (Ray)arg1, (Vector2)point) -> bool :
C++ signature :
bool intersect(class PGL::Ray {lvalue},class TOOLS::Vector2)
intersect( (Ray)arg1, (Ray)ray) -> object :
C++ signature :
class boost::python::api::object intersect(class PGL::Ray *,class PGL::Ray)
intersect( (Ray)arg1, (Vector3)p1, (Vector3)p2) -> object :
C++ signature :
class boost::python::api::object intersect(class PGL::Ray *,class TOOLS::Vector3,class TOOLS::Vector3)
intersect( (Ray)arg1, (Vector2)p1, (Vector2)p2) -> object :
C++ signature :
class boost::python::api::object intersect(class PGL::Ray *,class TOOLS::Vector2,class TOOLS::Vector2)
intersect( (Ray)arg1, (Vector3)p1, (Vector3)p2, (Vector3)p3) -> object :
C++ signature :
class boost::python::api::object intersect(class PGL::Ray *,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3)
intersect( (Ray)arg1, (Vector3)p1, (Vector3)p2, (Vector3)p3, (Vector3)p4) -> object :
C++ signature :
class boost::python::api::object intersect(class PGL::Ray *,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3)
intersect( (Ray)arg1, (Vector3)center, (float)radius) -> object :
C++ signature :
class boost::python::api::object intersect(class PGL::Ray *,class TOOLS::Vector3,double)
intersect( (Ray)arg1, (BoundingBox)bbox) -> object :
C++ signature :
class boost::python::api::object intersect(class PGL::Ray *,class PGL::BoundingBox)
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