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object --+ | ??.instance --+ | SceneObject --+ | Geometry --+ | Transformed
Abstract base class for trasnformed node. It suppose to contain object on which the transformation is applied.
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transformation( (Transformed)arg1) -> Transformation3D : C++ signature : class TOOLS::RefCountPtr<class PGL::Transformation3D> transformation(class PGL::Transformed {lvalue}) |
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