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object --+ | ??.instance --+ | SceneObject --+ | Geometry --+ | Transformed --+ | Tapered
Tapered describes an object to which it has been applied a Taper deformation. A Taper deforms an object in order to be able to bound the object within a cone frustum of a specified base radius and top radius. For each point composing an object, a Taper scale the polar coordinates according the zcoordinate. The amplitude of the scale is given by the radii.
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Inherited from Inherited from Inherited from Inherited from Inherited from |
Class Variables | |
__instance_size__ = 12
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Inherited from |
Properties | |
DEFAULT_BASE_RADIUS | |
DEFAULT_TOP_RADIUS | |
baseRadius | |
primitive | |
topRadius | |
Inherited from Inherited from |
Method Details |
__init__( (object)arg1, (float)base, (float)top, (Primitive)primitive) -> None : Tapered(base, top, primitive) C++ signature : void __init__(struct _object *,double,double,class TOOLS::RefCountPtr<class PGL::Primitive>)
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isBaseRadiusToDefault( (Tapered)arg1) -> bool : C++ signature : bool isBaseRadiusToDefault(class PGL::Tapered {lvalue}) |
isTopRadiusToDefault( (Tapered)arg1) -> bool : C++ signature : bool isTopRadiusToDefault(class PGL::Tapered {lvalue}) |
Property Details |
DEFAULT_BASE_RADIUS
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DEFAULT_TOP_RADIUS
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baseRadius
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primitive
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topRadius
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