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object --+ | ??.instance --+ | SceneObject
Abstract base class for all objects of the scenegraph. It is named, has unique id and support reference counting. It can support Action application.
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Inherited from Inherited from |
Class Variables | |
__safe_for_unpickling__ = True
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Properties | |
name | |
Inherited from |
Method Details |
Raises an exception This class cannot be instantiated from Python
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helper for pickle
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apply( (SceneObject)arg1, (Action)arg2) -> bool : C++ signature : bool apply(class PGL::SceneObject {lvalue},class PGL::Action {lvalue}) |
deepcopy( (SceneObject)arg1) -> SceneObject : C++ signature : class TOOLS::RefCountPtr<class PGL::SceneObject> deepcopy(class PGL::SceneObject {lvalue}) |
getId( (SceneObject)arg1) -> int : C++ signature : unsigned int getId(class PGL::SceneObject {lvalue}) |
getName( (SceneObject)arg1) -> str : C++ signature : class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > getName(class PGL::SceneObject {lvalue}) |
isNamed( (SceneObject)arg1) -> bool : C++ signature : bool isNamed(class PGL::SceneObject {lvalue}) |
isValid( (SceneObject)arg1) -> bool : C++ signature : bool isValid(class PGL::SceneObject {lvalue}) |
setName( (SceneObject)arg1, (str)arg2) -> None : C++ signature : void setName(class PGL::SceneObject {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) |
Property Details |
name
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