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object --+ | ??.instance --+ | SceneObject --+ | Geometry --+ | Transformed --+ | IFS
The IFS is a recursive transformation applied to an object. Transformation are specified as a set of affine transformations. It is a method for generating fractals and the complexity is exponential with regard to numbers of iterations.
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Inherited from Inherited from Inherited from Inherited from Inherited from |
Class Variables | |
__instance_size__ = 12
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DEFAULT_DEPTH | |
depth | |
geometry | |
transfoList | |
Inherited from Inherited from |
Method Details |
__init__( (object)arg1, (int)depth, (Transform4Array)transfoList, (Geometry)geometry) -> None : IFS(depth, transfoList, geometry) C++ signature : void __init__(struct _object *,unsigned char,class TOOLS::RefCountPtr<class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > >,class TOOLS::RefCountPtr<class PGL::Geometry>)
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getAllTransformations( (IFS)arg1) -> Matrix4Array : C++ signature : class TOOLS::RefCountPtr<class TOOLS::Array1<class TOOLS::Matrix4> > getAllTransformations(class PGL::IFS *) |
isDepthToDefault( (IFS)arg1) -> bool : C++ signature : bool isDepthToDefault(class PGL::IFS {lvalue}) |
Property Details |
DEFAULT_DEPTH
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depth
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geometry
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transfoList
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