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object --+ | ??.instance --+ | SceneObject --+ | Geometry --+ | Primitive --+ | ParametricModel --+ | SOR --+ | Cone
A cone structure defined by a radius and a height. Its base is centered at origin.
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Inherited from Inherited from Inherited from Inherited from Inherited from |
Class Variables | |
__instance_size__ = 12
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Inherited from |
Properties | |
DEFAULT_HEIGHT | |
DEFAULT_RADIUS | |
DEFAULT_SOLID | |
height | |
radius | |
solid | |
Inherited from Inherited from |
Method Details |
__init__( (object)arg1 [, (float)radius [, (float)height [, (bool)solid [, (int)slices]]]]) -> None : Cone(radius, height [, solid, slices]) C++ signature : void __init__(struct _object * [,double [,double [,bool [,unsigned char]]]])
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isHeightToDefault( (Cone)arg1) -> bool : C++ signature : bool isHeightToDefault(class PGL::Cone {lvalue}) |
isRadiusToDefault( (Cone)arg1) -> bool : C++ signature : bool isRadiusToDefault(class PGL::Cone {lvalue}) |
isSolidToDefault( (Cone)arg1) -> bool : C++ signature : bool isSolidToDefault(class PGL::Cone {lvalue}) |
Property Details |
DEFAULT_HEIGHT
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DEFAULT_RADIUS
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DEFAULT_SOLID
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height
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radius
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solid
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