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object --+ | ??.instance --+ | SceneObject --+ | Geometry --+ | Primitive --+ | ParametricModel --+ | SOR --+ | Cone --+ | Frustum
A frustum structure defined by a base radius, a height and a taper factor. Its base is centered at origin.
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Inherited from Inherited from Inherited from Inherited from Inherited from Inherited from |
Class Variables | |
Inherited from Inherited from |
Properties | |
DEFAULT_TAPER | |
taper | |
Inherited from Inherited from Inherited from |
Method Details |
__init__( (object)arg1 [, (float)radius [, (float)height [, (float)taper [, (bool)solid [, (int)slices]]]]]) -> None : Frustum(radius, height, taper [, solid, slices]) C++ signature : void __init__(struct _object * [,double [,double [,double [,bool [,unsigned char]]]]])
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isTaperToDefault( (Frustum)arg1) -> bool : C++ signature : bool isTaperToDefault(class PGL::Frustum {lvalue}) |
Property Details |
DEFAULT_TAPER
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taper
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