3D range inrimage
![]() | display (IMAGE_KIND kind) changes displayed inrimage |
![]() | getClosestPoint (const Vec3 RangeData3D closest point computation callback |
![]() | getSpeed (const Vec3 compute level set speed as 1/|\nabla I| truncated function |
![]() | updateImageDisplay (Inrimage *inr) update image display (when the displayed image change) |
![]() | getInterface (void) const returns object interface |
![]() | constructors
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![]() | destructor
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exception
constructor
3D range inrimage
RangeInrimage3D(const TclString& fileName, Scene3D *scene, bool allCameras = false) throw(Inrimage::ImageNotFound, Inrimage::UnknownImageType, Inrimage::InvalidHeader, Inrimage::InvalidData, Inrimage::UnknownType)
scene - scene to create range image in
allCameras - ImageData allCameras flag
bool getClosestPoint(const Vec3
normal - vertex normal
range - search range
closest - returned closest data point found
clientData - vertex local information
void getSpeed(const Vec3
mult - returned multiplicative speed term
add - returned additive speed term
clientData - vertex local information virtual void updateImageDisplay(Inrimage *inr)
TclRangeInrimage3D* getInterface(void) const
alphabetic index hierarchy of classes
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