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object --+ | ??.instance --+ | SceneObject --+ | Geometry --+ | Transformed --+ | MatrixTransformed --+ | Translated
A Translated describes an object to which a translation of a specified vector is applied. The translation is given by the homogeneous matrix: |1 0 0 tx| |0 1 0 ty| |0 0 1 tz| |0 0 0 1 | where (tx, ty, tz) denotes the translation vector.
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Inherited from Inherited from Inherited from Inherited from Inherited from |
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__instance_size__ = 12
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DEFAULT_TRANSLATION | |
translation | |
Inherited from Inherited from Inherited from |
Method Details |
__init__( (object)arg1, (Vector3)translation, (Geometry)geometry) -> None : Translated(translation,geometry) C++ signature : void __init__(struct _object *,class TOOLS::Vector3,class TOOLS::RefCountPtr<class PGL::Geometry>) __init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4, (Geometry)arg5) -> object : C++ signature : void * __init__(class boost::python::api::object,double,double,double,class TOOLS::RefCountPtr<class PGL::Geometry>)
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isTranslationToDefault( (Translated)arg1) -> bool : C++ signature : bool isTranslationToDefault(class PGL::Translated {lvalue}) |
Property Details |
DEFAULT_TRANSLATION
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translation
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