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object --+ | ??.instance --+ | SceneObject --+ | Geometry --+ | Transformed --+ | MatrixTransformed --+ | Scaled
The Scaled describes an object to which an anisotropic scaling has been applied. The scaling transformation is given by the matrix: |sx 0 0| |0 sy 0| |0 0 sz| where (sx, sy, sz) denotes the scaling factors along the x, y and z-axis.
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Inherited from Inherited from Inherited from Inherited from Inherited from |
Class Variables | |
__instance_size__ = 12
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Properties | |
DEFAULT_SCALE | |
scale | |
Inherited from Inherited from Inherited from |
Method Details |
__init__( (object)arg1, (Vector3)scale, (Geometry)geometry) -> None : Scaled(scale,geometry) C++ signature : void __init__(struct _object *,class TOOLS::Vector3,class TOOLS::RefCountPtr<class PGL::Geometry>) __init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4, (Geometry)arg5) -> object : C++ signature : void * __init__(class boost::python::api::object,double,double,double,class TOOLS::RefCountPtr<class PGL::Geometry>) __init__( (object)arg1, (float)arg2, (Geometry)arg3) -> object : C++ signature : void * __init__(class boost::python::api::object,double,class TOOLS::RefCountPtr<class PGL::Geometry>)
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isScaleToDefault( (Scaled)arg1) -> bool : C++ signature : bool isScaleToDefault(class PGL::Scaled {lvalue}) |
Property Details |
DEFAULT_SCALE
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scale
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