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object --+ | ??.instance --+ | SceneObject --+ | Geometry --+ | Transformed --+ | MatrixTransformed --+ | OrthoTransformed --+ | Oriented
Oriented describes an object to a change of coordinate specified by an orthonormal basis has been applied. The basis is expressed by the matrix: |px sx tx| |py sy ty| |pz sz tz| where (px, py, pz) denotes the primary direction, (sx,, sy, sz) the secondary direction and (tx,, ty, tz) the ternary direction, which is given by: t = p ^ s.
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Inherited from Inherited from Inherited from Inherited from Inherited from |
Class Variables | |
__instance_size__ = 12
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Inherited from |
Properties | |
DEFAULT_PRIMARY | |
DEFAULT_SECONDARY | |
primary | |
secondary | |
Inherited from Inherited from Inherited from |
Method Details |
__init__( (object)arg1, (Vector3)primary, (Vector3)secondary, (Geometry)geometry) -> None : Oriented(primary,secondary,geometry) with primary,secondary: Vector3 C++ signature : void __init__(struct _object *,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::RefCountPtr<class PGL::Geometry>)
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isPrimaryToDefault( (Oriented)arg1) -> bool : C++ signature : bool isPrimaryToDefault(class PGL::Oriented {lvalue}) |
isSecondaryToDefault( (Oriented)arg1) -> bool : C++ signature : bool isSecondaryToDefault(class PGL::Oriented {lvalue}) |
Property Details |
DEFAULT_PRIMARY
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DEFAULT_SECONDARY
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primary
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secondary
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