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object --+ | ??.instance --+ | SceneObject --+ | Geometry --+ | Primitive --+ | ExplicitModel --+ | Mesh
Abstract base class for objects of type of mesh.
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Inherited from Inherited from Inherited from Inherited from Inherited from |
Class Variables | |
Inherited from |
Properties | |
DEFAULT_CCW | |
DEFAULT_COLORPERVERTEX | |
DEFAULT_NORMALPERVERTEX | |
DEFAULT_SKELETON | |
DEFAULT_SOLID | |
ccw | |
colorPerVertex | |
normalList | |
normalPerVertex | |
skeleton | |
solid | |
texCoordList | |
Inherited from Inherited from Inherited from |
Method Details |
computeNormalList( (Mesh)arg1) -> None : C++ signature : void computeNormalList(class PGL::Mesh {lvalue}) |
faceCenter( (Mesh)arg1, (int)arg2) -> Vector3 : C++ signature : class TOOLS::Vector3 faceCenter(class PGL::Mesh {lvalue},unsigned int) |
faceSize( (Mesh)arg1, (int)arg2) -> int : C++ signature : unsigned int faceSize(class PGL::Mesh {lvalue},unsigned int) |
indexListSize( (Mesh)arg1) -> int : C++ signature : unsigned int indexListSize(class PGL::Mesh {lvalue}) |
isCCWToDefault( (Mesh)arg1) -> bool : C++ signature : bool isCCWToDefault(class PGL::Mesh {lvalue}) |
isColorPerVertexToDefault( (Mesh)arg1) -> bool : C++ signature : bool isColorPerVertexToDefault(class PGL::Mesh {lvalue}) |
isNormalListToDefault( (Mesh)arg1) -> bool : C++ signature : bool isNormalListToDefault(class PGL::Mesh {lvalue}) |
isNormalPerVertexToDefault( (Mesh)arg1) -> bool : C++ signature : bool isNormalPerVertexToDefault(class PGL::Mesh {lvalue}) |
isSkeletonToDefault( (Mesh)arg1) -> bool : C++ signature : bool isSkeletonToDefault(class PGL::Mesh {lvalue}) |
isSolidToDefault( (Mesh)arg1) -> bool : C++ signature : bool isSolidToDefault(class PGL::Mesh {lvalue}) |
isTexCoordListToDefault( (Mesh)arg1) -> bool : C++ signature : bool isTexCoordListToDefault(class PGL::Mesh {lvalue}) |
pointAt( (Mesh)arg1, (int)arg2) -> Vector3 : C++ signature : class TOOLS::Vector3 pointAt(class PGL::Mesh {lvalue},unsigned int) pointAt( (Mesh)arg1, (int)arg2, (int)arg3) -> Vector3 : C++ signature : class TOOLS::Vector3 pointAt(class PGL::Mesh {lvalue},unsigned int,unsigned int) |
Property Details |
DEFAULT_CCW
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DEFAULT_COLORPERVERTEX
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DEFAULT_NORMALPERVERTEX
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DEFAULT_SKELETON
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DEFAULT_SOLID
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ccw
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colorPerVertex
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normalList
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normalPerVertex
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skeleton
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solid
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texCoordList
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