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object --+ | ??.instance --+ | SceneObject --+ | Geometry --+ | Primitive --+ | ExplicitModel --+ | Mesh --+ | FaceSet
A FaceSet describes a surface formed by a set of connected faces. Faces are specified using set of tuples of n indices (Index) pointing to a list of points.
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Inherited from Inherited from Inherited from Inherited from Inherited from Inherited from |
Class Variables | |
__instance_size__ = 12
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Inherited from |
Properties | |
colorIndexList | |
indexList | |
normalIndexList | |
texCoordIndexList | |
Inherited from Inherited from Inherited from Inherited from |
Method Details |
__init__( (object)arg1) -> None : FaceSet() C++ signature : void __init__(struct _object *) __init__( (object)arg1, (Point3Array)points, (IndexArray)indices [, (bool)normalPerVertex [, (bool)ccw [, (bool)solid [, (Polyline)skeleton]]]]) -> None : FaceSet(Point3Array points, IndexArray indices [,bool normalPerVertex, bool ccw, bool solid, Polyline skeleton]) C++ signature : void __init__(struct _object *,class TOOLS::RefCountPtr<class PGL::Point3Array>,class TOOLS::RefCountPtr<class PGL::IndexArray> [,bool [,bool [,bool [,class TOOLS::RefCountPtr<class PGL::Polyline>]]]]) __init__( (object)arg1, (Point3Array)points, (IndexArray)indices, (Point3Array)normals [, (IndexArray)nomalIndices [, (Color4Array)colors [, (IndexArray)colorIndices [, (Point2Array)texCoord [, (IndexArray)texCoordIndices [, (bool)normalPerVertex [, (bool)colorPerVertex [, (bool)ccw [, (bool)solid [, (Polyline)skeleton]]]]]]]]]]) -> None : FaceSet (Point3Array points, IndexArray indices, Point3Array normal[, IndexArray nomalIndices, Color4Array colors, IndexArray colorIndices, Point2Array texCoord, IndexArray texCoordIndices, bool normalPerVertex, bool colorPerVertex, bool ccw, bool solid, Polyline skeleton]) C++ signature : void __init__(struct _object *,class TOOLS::RefCountPtr<class PGL::Point3Array>,class TOOLS::RefCountPtr<class PGL::IndexArray>,class TOOLS::RefCountPtr<class PGL::Point3Array> [,class TOOLS::RefCountPtr<class PGL::IndexArray> [,class TOOLS::RefCountPtr<class PGL::Color4Array> [,class TOOLS::RefCountPtr<class PGL::IndexArray> [,class TOOLS::RefCountPtr<class PGL::Point2Array> [,class TOOLS::RefCountPtr<class PGL::IndexArray> [,bool [,bool [,bool [,bool [,class TOOLS::RefCountPtr<class PGL::Polyline>]]]]]]]]]])
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colorAt( (FaceSet)arg1, (int)arg2 [, (int)arg3]) -> Color4 : C++ signature : class PGL::Color4 colorAt(class PGL::FaceSet {lvalue},unsigned int [,unsigned int]) |
colorIndexAt( (FaceSet)arg1, (int)arg2) -> Index : C++ signature : class TOOLS::Array1<unsigned int> colorIndexAt(class PGL::FaceSet {lvalue},unsigned int) |
copy( (FaceSet)arg1) -> SceneObject : C++ signature : class TOOLS::RefCountPtr<class PGL::SceneObject> copy(class PGL::FaceSet {lvalue}) |
indexAt( (FaceSet)arg1, (int)arg2) -> Index : C++ signature : class TOOLS::Array1<unsigned int> indexAt(class PGL::FaceSet {lvalue},unsigned int) |
isColorIndexListToDefault( (FaceSet)arg1) -> bool : C++ signature : bool isColorIndexListToDefault(class PGL::FaceSet {lvalue}) |
isNormalIndexListToDefault( (FaceSet)arg1) -> bool : C++ signature : bool isNormalIndexListToDefault(class PGL::FaceSet {lvalue}) |
isTexCoordIndexListToDefault( (FaceSet)arg1) -> bool : C++ signature : bool isTexCoordIndexListToDefault(class PGL::FaceSet {lvalue}) |
normalAt( (FaceSet)arg1, (int)arg2 [, (int)arg3]) -> Vector3 : C++ signature : class TOOLS::Vector3 normalAt(class PGL::FaceSet {lvalue},unsigned int [,unsigned int]) |
normalIndexAt( (FaceSet)arg1, (int)arg2) -> Index : C++ signature : class TOOLS::Array1<unsigned int> normalIndexAt(class PGL::FaceSet {lvalue},unsigned int) |
texCoordAt( (FaceSet)arg1, (int)arg2 [, (int)arg3]) -> Vector2 : C++ signature : class TOOLS::Vector2 texCoordAt(class PGL::FaceSet {lvalue},unsigned int [,unsigned int]) |
texCoordIndexAt( (FaceSet)arg1, (int)arg2) -> Index : C++ signature : class TOOLS::Array1<unsigned int> texCoordIndexAt(class PGL::FaceSet {lvalue},unsigned int) |
Property Details |
colorIndexList
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indexList
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normalIndexList
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texCoordIndexList
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