Depicting Stylized Materials with Vector Shade Trees
ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), Volume 32, Number 4 - 2013
Vector graphics represent images with compact, editable
and scalable primitives. Skillful vector artists employ these primitives
to produce vivid depictions of material appearance and lighting.
However, such stylized imagery often requires building complex
multi-layered combinations of colored fills and gradient meshes.
We facilitate this task by introducing vector shade trees
that bring to vector graphics the flexibility of modular shading
representations as known in the 3D rendering community.
In contrast to traditional shade trees that combine pixel
and vertex shaders, our shade nodes encapsulate the creation and
blending of vector primitives that vector artists routinely use.
We propose a set of basic shade nodes that we design to
respect the traditional guidelines on material depiction described in
drawing books and tutorials. We integrate our representation as
an Adobe Illustrator plug-in that allows even inexperienced users to
take a line drawing, apply a few clicks and obtain a fully colored illustration.
More experienced artists can easily refine the illustration, adding more details and visual
features, while using all the vector drawing tools they are already familiar with.
We demonstrate the power of our representation by quickly generating
illustrations of complex objects and materials.
Images and movies
See also
Supplemental material
The supplemental files (152MB) contains the vector version(PDF) of the results presented in our paper and some additional material shade trees.
You can also download our SIGGRAPH slides.
BibTex references
@Article{LPBAD13, author = "Lopez-Moreno, Jorge and Popov, Stefan and Bousseau, Adrien and Agrawala, Maneesh and Drettakis, George", title = "Depicting Stylized Materials with Vector Shade Trees", journal = "ACM Transactions on Graphics (SIGGRAPH Conference Proceedings)", number = "4", volume = "32", year = "2013", keywords = "Material Depiction, Artistic Guidelines, Vector Graphics, Shade Trees, Gradient Mesh", url = "http://www-sop.inria.fr/reves/Basilic/2013/LPBAD13" }