Optimizing Environment Maps for Material Depiction
Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering), Volume 30, Number 4 - 07 2011
We present an automated system for optimizing and synthesizing environment maps that enhance the appearance
of materials in a scene. We first identify
a set of lighting design principles for material depiction. Each principle specifies the distinctive visual features
of a material and describes how environment maps can emphasize those features. We express these principles as
linear or quadratic image quality metrics, and present a general optimization framework to solve for the environment
map that maximizes these metrics. We accelerate metric evaluation using an approach dual to precomputed
radiance transfer (PRT). In contrast to standard PRT that integrates light transport over the lighting domain to
generate an image, we pre-integrate light transport over the image domain to optimize for lighting. Finally we
present two techniques for transforming existing photographic environment maps to better emphasize materials.
We demonstrate the effectiveness of our approach by generating environment maps that enhance the depiction of
a variety of materials including glass, metal, plastic, marble and velvet.
Images and movies
See also
The definitive version is available at the Eurographics Digital Library and the Wiley Online Library.
An image from this paper has been selected to appear on the front cover of Computer Graphics Forum 2012!
BibTex references
@Article{BCRA11, author = "Bousseau, Adrien and Chapoulie, Emmanuelle and Ramamoorthi, Ravi and Agrawala, Maneesh", title = "Optimizing Environment Maps for Material Depiction", journal = "Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering)", number = "4", volume = "30", month = "07", year = "2011", url = "http://www-sop.inria.fr/reves/Basilic/2011/BCRA11" }