class TriangulationLandmark : public TriangulationPoint, public ListElement<TriangulationLandmark> a landmark lying on a triangulation
| | getName () const returns the name of the landmark |
| | setName (const TclString n) set the name of the landmark |
| | constructors
| ||
| | destructor
|
| | name the name of the landmark |
a landmark lying on a triangulation
TclString getName() const
void setName(const TclString n)
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