Data available in a 3D scene
![]() | MouseClick3D : public DataTypes MouseClick 3D mouse click information |
![]() | constructor
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![]() | destructor
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![]() | redrawOrder redraw order (objects with redraw order 1 are rendered before objects with redraw order 2) |
Data available in a 3D scene
struct MouseClick3D: public DataTypes MouseClick
virtual double computeClosestDistance(MouseClick& mc) const
unsigned int getRedrawOrder(void) const
void setRedrawOrder(unsigned int ro)
void updateCenterAndRadius(void)
alphabetic index hierarchy of classes
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