class Data3D : ifdef GRAPHICS public GraphicsDataData available in a 3D scene
| | MouseClick3D : public DataTypes MouseClick 3D mouse click information |
| | constructor
| ||
| | destructor
|
| | redrawOrder redraw order (objects with redraw order 1 are rendered before objects with redraw order 2) |
Data available in a 3D scene
struct MouseClick3D: public DataTypes MouseClick
virtual double computeClosestDistance(MouseClick& mc) const
unsigned int getRedrawOrder(void) const
void setRedrawOrder(unsigned int ro)
void updateCenterAndRadius(void)
alphabetic index hierarchy of classes
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