Generic camera object for 3D Objects
![]() | computeEye (void) The routines that computes the 3D lines associated with a given pixel |
![]() | getRefCenter (void) const returns the reference center of the camera |
![]() | setRefCenter (Vec3 set the reference center of the camera |
![]() | getMatTransform (void) const returns the 4x4 matrix in homogeneous coordinate corresponding to the actual rotation, translation and scale performed |
![]() | setMatTransform (Matrix4x4 set the 4x4 Viewing matrix in homogeneous coordinate |
![]() | setParameters (void) computes expansionX, expansionY and dl variables given the new height and width of the camera |
![]() | getMousePosition (const Vec2 returns the mouse position vector given the a pixel position |
![]() | getEyeDirectionVector (const Vec2 returns the 3D line associated with a pixel of the camera |
![]() | getFieldOfView () const returns the field of view of the camera |
![]() | setFieldOfView (const double f) set the field of view of the camera |
![]() | pickObject (const Vec2 Given a pixel find the closest Data3D object and call setSelectedObject() on the selected object |
![]() | rotate (const Vec3 compose rotation matrix of camera with the rotation defined by (axis, angle) |
![]() | rotateObject (const Rotation3D &r) rotates selected object |
![]() | rotateCamera (Rotation3D& rot) rotates camera |
![]() | translateCamera (Vec3 translates camera center |
![]() | scaleCamera (double s) scales camera |
![]() | doFocus (void) focus whatever autofocus says |
![]() | focusOnRegion (Vec3 focus the camera on a given region defined as a sphere |
![]() | init (void) function called at the creation of the Camera3D : initialized as empty |
![]() | defineLights (void) function that defines the lights applied with the camera : initialized as empty |
![]() | useLights (void) const function that use given lights : initialized as empty |
![]() | applyTransformation (void) applies matTransform to the current transformation matrix : initialized as empty |
![]() | setViewingParameters (bool reset=true) updates the internal camera parameters after the camera size has changed : initialized as empty |
![]() | bindMouseMotion (bool on) set the action to perform each time the mouse is moved |
![]() | startComputation () The action performed when the deformation loop of the scene is activated |
![]() | stopComputation () The action performed when the deformation loop of the scene is de-activated |
![]() | mapToScreen (const Vec3 transforms a translation vector from screen coordinate to World coordinates |
![]() | startAutoMove (AUTO_MOVE_MODE amm) activates a camera for auto-move |
![]() | stopAutoMove (void) stops camera auto-move |
![]() | activation (void) Activable activation routine callback |
![]() | redraw (void) redraw scene |
![]() | getTrackballVector (int x, int y) const get trackball location function of mouse pointer location |
![]() | getTrackballRotation (const Vec3 get trackball rotation from mouse pointer move and store results in autoRotation matrix |
![]() | getTrackballScale (const Vec3 get trackball scale from mouse pointer move and store results in autoRotation matrix |
![]() | getTrackballTranslation (const Vec3 get trackball translation from mouse pointer move |
![]() | getTrackballZTranslation (const double a) get trackball translation from mouse pointer movein the Z direction |
![]() | mapworld2 (const Vec2 transforms a pixel position in standard camera coordinates |
![]() | constructor
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![]() | destructor
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![]() | initCamera (void) adds the camera in the corresponding scene and sets all protected parameters to their initial values |
Generic camera object for 3D Objects
Vec3
double dl
double expansionX
double expansionY
Vec3
void initCamera(void)
constructor
Camera3D(Camera3D *c)
Camera3D(Scene3D *scn = 0)
destructor
Vec3
Vec3
void setRefCenter(Vec3
Matrix4x4
void setMatTransform(Matrix4x4
void setParameters(void)
Vec3
void getEyeDirectionVector(const Vec2
eye - the coordinate of the camera center
dir - the unit vector designed the direction of the 3D line pointing from the camera center double getFieldOfView() const
void setFieldOfView(const double f)
virtual void pickObject(const Vec2
void rotate(const Vec3
angle - the angle of rotation in radian virtual void rotateObject(const Rotation3D &r)
virtual void rotateCamera(Rotation3D& rot)
virtual void translateCamera(Vec3
virtual void scaleCamera(double s)
void doFocus(void)
void focusOnRegion(Vec3
_radius - the region radius virtual void init(void)
virtual void defineLights(void)
virtual void useLights(void) const
virtual void applyTransformation(void)
virtual void setViewingParameters(bool reset=true)
virtual void bindMouseMotion(bool on)
virtual void startComputation()
virtual void stopComputation()
Vec3
virtual void startAutoMove(AUTO_MOVE_MODE amm)
virtual void stopAutoMove(void)
virtual void activation(void)
virtual void redraw(void)
virtual Vec3
y - pixel Y coordinate
virtual Rotation3D getTrackballRotation(const Vec3
b - mouse release point virtual double getTrackballScale(const Vec3
b - mouse release point virtual Vec3
b - mouse release point
virtual Vec3
void mapworld2(const Vec2
wx - the X mouse position in standard camera coodinates
wy - the Y mouse position in standard camera coodinates static LONGINT getRenderDuration()
static LONGINT getClickDuration()
BUTTON_STATE getButtonState(WHICH_BUTTON w)
alphabetic index hierarchy of classes
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