an edge of a contour with only topological information
![]() | cutEdge () if the contour is closed then the current edge becomes the open edge of an open contour |
![]() | addVertex () add a vertex on an edge |
![]() | getFirstVertex () const Returns a pointer to the first vertex of an edge |
![]() | getSecondVertex () const Returns a pointer to the second vertex of an edge |
![]() | getTopologicalDistance (const EdgeContour *e) const computes the shortest topological distance between two edges |
![]() | Constructors
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![]() | Destructors
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![]() | vertex [2] vertex[0] and vertex[1] is the oriented edge |
![]() | createVertex () const create a new vertex : use a virtual function in order to create inherited vertices |
an edge of a contour with only topological information
virtual VertexContour* createVertex() const
Constructors
Destructors
void cutEdge()
VertexContour* addVertex()
VertexContour* getFirstVertex() const
VertexContour* getSecondVertex() const
int getTopologicalDistance(const EdgeContour *e) const
alphabetic index hierarchy of classes
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