an edge of a 3D active contour that include geometric information necessary for the computation of internal forces
![]() | addVertex () add a vertex on an edge |
![]() | getLength () const returns edge length |
![]() | getFirstVertex () const Returns a pointer to the first vertex of an edge |
![]() | getSecondVertex () const Returns a pointer to the second vertex of an edge |
![]() | getRestLength () return restlength |
![]() | getDirection () const returns edge direction |
![]() | setRestLength (const double rl) set the edge rest length |
![]() | Constructors
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![]() | Destructors
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![]() | createVertex () const create a new vertex : use a virtual function in order to create inherited vertices |
![]() | restLength rest Length used for a spring |
an edge of a 3D active contour that include geometric information necessary for the computation of internal forces
Constructors
Destructors
VertexContour* addVertex()
double getLength() const
ActiveVertexContour3D* getFirstVertex() const
ActiveVertexContour3D* getSecondVertex() const
double getRestLength()
Vec3
void setRestLength(const double rl)
virtual VertexContour* createVertex() const
alphabetic index hierarchy of classes
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