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object --+ | ??.instance --+ | SceneObject --+ | Shape3D --+ | Shape
A Shape is composed of a Geometry object and an Appearance object. There is an optional id to identy the shape and parent id to store shape relationship.
Instance Methods | |||
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Inherited from Inherited from Inherited from |
Class Variables | |
__instance_size__ = 12
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__safe_for_unpickling__ = True
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Properties | |
NOID | |
appearance | |
geometry | |
id | |
parentId | |
Inherited from Inherited from |
Method Details |
__getinitargs__( (Shape)arg1) -> tuple : C++ signature : class boost::python::tuple __getinitargs__(class PGL::Shape) |
__init__( (object)arg1) -> None : C++ signature : void __init__(struct _object *) __init__( (object)arg1, (Geometry)geometry [, (Appearance)appearance [, (int)id [, (int)parentId]]]) -> None : Shape( geometry, appearance, id, parentId ) C++ signature : void __init__(struct _object *,class TOOLS::RefCountPtr<class PGL::Geometry> [,class TOOLS::RefCountPtr<class PGL::Appearance> [,unsigned int [,unsigned int]]])
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getSceneObjectId( (Shape)arg1) -> int : C++ signature : unsigned int getSceneObjectId(class PGL::Shape const *) |
setComputedName( (Shape)arg1) -> None : C++ signature : void setComputedName(class PGL::Shape {lvalue}) |
Property Details |
NOID
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appearance
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geometry
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id
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parentId
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