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object --+ | ??.instance --+ | SceneCodec
Coder/Decoder of a scene description.
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Mode Enum representing coding and decoding capabilities of a codec. |
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Inherited from Inherited from |
Class Variables | |
__instance_size__ = 12
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Properties | |
mode | |
name | |
Inherited from |
Method Details |
__init__( (object)arg1 [, (str)name [, (Mode)mode]]) -> None : SceneCodec([name,mode]) C++ signature : void __init__(struct _object * [,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > [,enum PGL::SceneCodec::Mode]])
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helper for pickle
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formats( (SceneCodec)arg1) -> SceneFormatList : C++ signature : class std::vector<struct PGL::SceneFormat,class std::allocator<struct PGL::SceneFormat> > formats(class PGL::SceneCodec {lvalue}) formats( (SceneCodec)arg1) -> None : C++ signature : void formats(class TOOLS::RefCountPtr<class PySceneCodec> {lvalue}) |
read( (SceneCodec)arg1, (str)arg2) -> Scene : C++ signature : class TOOLS::RefCountPtr<class PGL::Scene> read(class PGL::SceneCodec {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) read( (SceneCodec)arg1, (str)arg2) -> Scene : C++ signature : class TOOLS::RefCountPtr<class PGL::Scene> read(class PySceneCodec {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) |
test( (SceneCodec)arg1, (str)arg2, (Mode)arg3) -> bool : C++ signature : bool test(class PGL::SceneCodec {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,enum PGL::SceneCodec::Mode) test( (SceneCodec)arg1, (str)arg2, (Mode)arg3) -> bool : C++ signature : bool test(class PySceneCodec {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,enum PGL::SceneCodec::Mode) |
write( (SceneCodec)arg1, (str)arg2, (Scene)arg3) -> None : C++ signature : void write(class PGL::SceneCodec {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class TOOLS::RefCountPtr<class PGL::Scene>) write( (SceneCodec)arg1, (str)arg2, (Scene)arg3) -> None : C++ signature : void write(class PySceneCodec {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class TOOLS::RefCountPtr<class PGL::Scene>) |
Property Details |
mode
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name
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