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object --+
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??.instance --+
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scenegraph._pglsg.SceneCodec --+
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AscCodec
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__init__( (object)arg1 [, (str)name [, (Mode)mode]]) -> None :
SceneCodec([name,mode])
C++ signature :
void __init__(struct _object * [,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > [,enum PGL::SceneCodec::Mode]])
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formats( (SceneCodec)arg1) -> SceneFormatList :
C++ signature :
class std::vector<struct PGL::SceneFormat,class std::allocator<struct PGL::SceneFormat> > formats(class PGL::SceneCodec {lvalue})
formats( (SceneCodec)arg1) -> None :
C++ signature :
void formats(class TOOLS::RefCountPtr<class PySceneCodec> {lvalue})
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read( (SceneCodec)arg1, (str)arg2) -> Scene :
C++ signature :
class TOOLS::RefCountPtr<class PGL::Scene> read(class PGL::SceneCodec {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)
read( (SceneCodec)arg1, (str)arg2) -> Scene :
C++ signature :
class TOOLS::RefCountPtr<class PGL::Scene> read(class PySceneCodec {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)
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write( (SceneCodec)arg1, (str)arg2, (Scene)arg3) -> None :
C++ signature :
void write(class PGL::SceneCodec {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class TOOLS::RefCountPtr<class PGL::Scene>)
write( (SceneCodec)arg1, (str)arg2, (Scene)arg3) -> None :
C++ signature :
void write(class PySceneCodec {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class TOOLS::RefCountPtr<class PGL::Scene>)
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