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object --+ | ??.instance --+ | Scene
A 3D Scene defined as a list of objects of type of Shape.
Nested Classes | |
Pool The scene pool. |
Instance Methods | |||
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Inherited from Inherited from |
Static Methods | |||
Pool : |
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Class Variables | |
__instance_size__ = 12
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__safe_for_unpickling__ = True
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Properties | |
Inherited from |
Method Details |
__add__( (Scene)arg1, (Scene)arg2) -> Scene : C++ signature : class TOOLS::RefCountPtr<class PGL::Scene> __add__(class PGL::Scene *,class PGL::Scene *) |
__delitem__( (Scene)arg1, (int)arg2) -> None : C++ signature : void __delitem__(class PGL::Scene *,unsigned int) |
__getitem__( (Scene)arg1, (int)arg2) -> Shape3D : C++ signature : class TOOLS::RefCountPtr<class PGL::Shape3D> __getitem__(class PGL::Scene *,unsigned int) |
__iadd__( (Scene)arg1, (Shape3D)arg2) -> Scene : C++ signature : class TOOLS::RefCountPtr<class PGL::Scene> __iadd__(class PGL::Scene *,class TOOLS::RefCountPtr<class PGL::Shape3D>) __iadd__( (Scene)arg1, (Scene)arg2) -> Scene : C++ signature : class TOOLS::RefCountPtr<class PGL::Scene> __iadd__(class PGL::Scene *,class PGL::Scene *) __iadd__( (Scene)arg1, (Geometry)arg2) -> Scene : C++ signature : class TOOLS::RefCountPtr<class PGL::Scene> __iadd__(class PGL::Scene *,class TOOLS::RefCountPtr<class PGL::Geometry>) |
__init__( (object)arg1, (str)arg2) -> None : Read a scene from file. C++ signature : void __init__(struct _object *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) __init__( (object)arg1 [, (int)arg2]) -> None : Create a scene with n empty elements. C++ signature : void __init__(struct _object * [,unsigned int]) __init__( (object)arg1, (Scene)arg2) -> None : Create an empty scene. C++ signature : void __init__(struct _object *,class PGL::Scene) __init__( (object)arg1, (list)arg2) -> object : C++ signature : void * __init__(class boost::python::api::object,class boost::python::list)
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__len__( (Scene)arg1) -> int : C++ signature : unsigned int __len__(class PGL::Scene {lvalue}) |
helper for pickle
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__setitem__( (Scene)arg1, (int)arg2, (Shape3D)arg3) -> None : C++ signature : void __setitem__(class PGL::Scene *,unsigned int,class TOOLS::RefCountPtr<class PGL::Shape3D>) |
add( (Scene)arg1, (Shape)arg2) -> None : C++ signature : void add(class PGL::Scene {lvalue},class TOOLS::RefCountPtr<class PGL::Shape>) add( (Scene)arg1, (Shape3D)arg2) -> None : C++ signature : void add(class PGL::Scene {lvalue},class TOOLS::RefCountPtr<class PGL::Shape3D>) add( (Scene)arg1, (Scene)arg2) -> None : C++ signature : void add(class PGL::Scene {lvalue},class TOOLS::RefCountPtr<class PGL::Scene>) |
apply( (Scene)arg1, (Action)arg2) -> bool : C++ signature : bool apply(class PGL::Scene {lvalue},class PGL::Action {lvalue}) |
applyAppearanceFirst( (Scene)arg1, (Action)arg2) -> bool : C++ signature : bool applyAppearanceFirst(class PGL::Scene {lvalue},class PGL::Action {lvalue}) |
applyAppearanceOnly( (Scene)arg1, (Action)arg2) -> bool : C++ signature : bool applyAppearanceOnly(class PGL::Scene {lvalue},class PGL::Action {lvalue}) |
applyGeometryFirst( (Scene)arg1, (Action)arg2) -> bool : C++ signature : bool applyGeometryFirst(class PGL::Scene {lvalue},class PGL::Action {lvalue}) |
applyGeometryOnly( (Scene)arg1, (Action)arg2) -> bool : C++ signature : bool applyGeometryOnly(class PGL::Scene {lvalue},class PGL::Action {lvalue}) |
clear( (Scene)arg1) -> None : C++ signature : void clear(class PGL::Scene {lvalue}) |
copy( (Scene)arg1) -> Scene : C++ signature : class TOOLS::RefCountPtr<class PGL::Scene> copy(class PGL::Scene {lvalue}) |
find( (Scene)arg1, (int)arg2) -> Shape : C++ signature : class TOOLS::RefCountPtr<class PGL::Shape> find(class PGL::Scene *,unsigned int) |
findSceneObject( (Scene)arg1, (int)arg2) -> Shape3D : C++ signature : class TOOLS::RefCountPtr<class PGL::Shape3D> findSceneObject(class PGL::Scene *,unsigned int) |
getId( (Scene)arg1) -> int : C++ signature : unsigned int getId(class PGL::Scene *) |
index( (Scene)arg1, (Shape3D)arg2) -> int : C++ signature : unsigned int index(class PGL::Scene *,class TOOLS::RefCountPtr<class PGL::Shape3D>) |
isValid( (Scene)arg1) -> bool : C++ signature : bool isValid(class PGL::Scene {lvalue}) |
merge( (Scene)arg1, (Scene)arg2) -> None : C++ signature : void merge(class PGL::Scene {lvalue},class TOOLS::RefCountPtr<class PGL::Scene>) merge( (Scene)arg1, (Scene)arg2) -> None : C++ signature : void merge(class PGL::Scene {lvalue},class TOOLS::RefCountPtr<class PGL::Scene>) |
Scene pool singleton access C++ signature : class PGL::Scene::Pool {lvalue} pool()
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read( (Scene)arg1, (str)arg2) -> None : C++ signature : void read(class PGL::Scene *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) read( (Scene)arg1, (str)arg2, (str)arg3) -> None : C++ signature : void read(class PGL::Scene *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) |
remove( (Scene)arg1, (Shape3D)arg2) -> None : C++ signature : void remove(class PGL::Scene *,class TOOLS::RefCountPtr<class PGL::Shape3D>) |
save( (Scene)arg1, (str)arg2) -> None : C++ signature : void save(class PGL::Scene *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) save( (Scene)arg1, (str)arg2, (str)arg3) -> None : C++ signature : void save(class PGL::Scene *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) |
sort( (Scene)arg1) -> None : C++ signature : void sort(class PGL::Scene {lvalue}) |
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