__init__(...)
(Constructor)
|
|
__init__( (object)arg1, (ImageTexture)arg2) -> None :
C++ signature :
void __init__(struct _object *,class PGL::ImageTexture)
__init__( (object)arg1, (str)filename [, (bool)mipmaping [, (Color3)ambient [, (float)diffuse [, (Color3)specular [, (Color3)emission [, (float)shininess [, (float)transparency]]]]]]]) -> None :
ImageTexture(filename [,mipmaping, ambient, diffuse, specular, emission, shininess, transparency])
C++ signature :
void __init__(struct _object *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > [,bool [,class PGL::Color3 [,double [,class PGL::Color3 [,class PGL::Color3 [,double [,double]]]]]]])
__init__( (object)arg1, (str)name, (str)filename [, (bool)mipmaping [, (Color3)ambient [, (float)diffuse [, (Color3)specular [, (Color3)emission [, (float)shininess [, (float)transparency]]]]]]]) -> None :
ImageTexture(name, filename [,mipmaping, ambient, diffuse, specular, emission, shininess, transparency])
C++ signature :
void __init__(struct _object *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > [,bool [,class PGL::Color3 [,double [,class PGL::Color3 [,class PGL::Color3 [,double [,double]]]]]]])
- Overrides:
object.__init__
|