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object --+ | ??.instance --+ | Matrix3
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Inherited from Inherited from |
Static Methods | |||
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Class Variables | |
__instance_size__ = 80
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Properties | |
IDENTITY | |
Inherited from |
Method Details |
__add__( (Matrix3)arg1, (Matrix3)arg2) -> object : C++ signature : struct _object * __add__(class TOOLS::Matrix3 {lvalue},class TOOLS::Matrix3) |
__div__( (Matrix3)arg1, (float)arg2) -> object : C++ signature : struct _object * __div__(class TOOLS::Matrix3 {lvalue},double) |
__eq__( (Matrix3)arg1, (Matrix3)arg2) -> object : C++ signature : struct _object * __eq__(class TOOLS::Matrix3 {lvalue},class TOOLS::Matrix3) |
__getitem__( (Matrix3)arg1, (tuple)arg2) -> float : C++ signature : double __getitem__(class TOOLS::Matrix3,class boost::python::tuple) |
__iadd__( (object)arg1, (Matrix3)arg2) -> object : C++ signature : struct _object * __iadd__(struct boost::python::back_reference<class TOOLS::Matrix3 &>,class TOOLS::Matrix3) |
__idiv__( (object)arg1, (float)arg2) -> object : C++ signature : struct _object * __idiv__(struct boost::python::back_reference<class TOOLS::Matrix3 &>,double) |
__imul__( (object)arg1, (Matrix3)arg2) -> object : C++ signature : struct _object * __imul__(struct boost::python::back_reference<class TOOLS::Matrix3 &>,class TOOLS::Matrix3) __imul__( (object)arg1, (float)arg2) -> object : C++ signature : struct _object * __imul__(struct boost::python::back_reference<class TOOLS::Matrix3 &>,double) |
__init__( (object)arg1 [, (float)arg2 [, (float)arg3 [, (float)arg4 [, (float)arg5 [, (float)arg6 [, (float)arg7 [, (float)arg8 [, (float)arg9 [, (float)arg10]]]]]]]]]) -> None : Matrix3(f,f,f,f,f,f,f,f,f) C++ signature : void __init__(struct _object * [,double [,double [,double [,double [,double [,double [,double [,double [,double]]]]]]]]]) __init__( (object)arg1, (Vector3)arg2, (Vector3)arg3, (Vector3)arg4) -> None : Matrix3(vec3,vec3,vec3) C++ signature : void __init__(struct _object *,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3) __init__( (object)arg1, (Matrix2)arg2) -> None : Matrix3(matrix2) C++ signature : void __init__(struct _object *,class TOOLS::Matrix2) __init__( (object)arg1, (Matrix4)arg2) -> None : Matrix3(matrix4) C++ signature : void __init__(struct _object *,class TOOLS::Matrix4)
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__isub__( (object)arg1, (Matrix3)arg2) -> object : C++ signature : struct _object * __isub__(struct boost::python::back_reference<class TOOLS::Matrix3 &>,class TOOLS::Matrix3) |
__mul__( (Matrix3)arg1, (Matrix3)arg2) -> object : C++ signature : struct _object * __mul__(class TOOLS::Matrix3 {lvalue},class TOOLS::Matrix3) __mul__( (Matrix3)arg1, (Vector3)arg2) -> object : C++ signature : struct _object * __mul__(class TOOLS::Matrix3 {lvalue},class TOOLS::Vector3) __mul__( (Matrix3)arg1, (float)arg2) -> object : C++ signature : struct _object * __mul__(class TOOLS::Matrix3 {lvalue},double) |
__ne__( (Matrix3)arg1, (Matrix3)arg2) -> object : C++ signature : struct _object * __ne__(class TOOLS::Matrix3 {lvalue},class TOOLS::Matrix3) |
helper for pickle
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__repr__( (Matrix3)arg1) -> str : C++ signature : class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __repr__(class TOOLS::Matrix3)
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__setitem__( (Matrix3)arg1, (tuple)arg2, (float)arg3) -> None : C++ signature : void __setitem__(class TOOLS::Matrix3 {lvalue},class boost::python::tuple,double) |
__str__( (Matrix3)arg1) -> str : C++ signature : class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __str__(class TOOLS::Matrix3)
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__sub__( (Matrix3)arg1, (Matrix3)arg2) -> object : C++ signature : struct _object * __sub__(class TOOLS::Matrix3 {lvalue},class TOOLS::Matrix3) |
adjoint( (Matrix3)arg1) -> Matrix3 : C++ signature : class TOOLS::Matrix3 adjoint(class TOOLS::Matrix3) |
axisRotation( (Vector3)arg1, (float)arg2) -> Matrix3 : C++ signature : class TOOLS::Matrix3 axisRotation(class TOOLS::Vector3,double) |
data( (Matrix3)arg1) -> list : C++ signature : class boost::python::list data(class TOOLS::Matrix3) |
det( (Matrix3)arg1) -> float : C++ signature : double det(class TOOLS::Matrix3) |
eulerAnglesXYZ( (Matrix3)arg1) -> Vector3 : C++ signature : class TOOLS::Vector3 eulerAnglesXYZ(class TOOLS::Matrix3 {lvalue}) |
eulerAnglesZYX( (Matrix3)arg1) -> Vector3 : C++ signature : class TOOLS::Vector3 eulerAnglesZYX(class TOOLS::Matrix3 {lvalue}) |
eulerRotationXYZ( (Vector3)arg1) -> Matrix3 : C++ signature : class TOOLS::Matrix3 eulerRotationXYZ(class TOOLS::Vector3) |
eulerRotationZYX( (Vector3)arg1) -> Matrix3 : C++ signature : class TOOLS::Matrix3 eulerRotationZYX(class TOOLS::Vector3) |
getColumn( (Matrix3)arg1, (int)arg2) -> Vector3 : C++ signature : class TOOLS::Vector3 getColumn(class TOOLS::Matrix3 {lvalue},unsigned char) |
getDiagonal( (Matrix3)arg1) -> Vector3 : C++ signature : class TOOLS::Vector3 getDiagonal(class TOOLS::Matrix3 {lvalue}) |
getRow( (Matrix3)arg1, (int)arg2) -> Vector3 : C++ signature : class TOOLS::Vector3 getRow(class TOOLS::Matrix3 {lvalue},unsigned char) |
inverse( (Matrix3)arg1) -> Matrix3 : C++ signature : class TOOLS::Matrix3 inverse(class TOOLS::Matrix3) |
isOrthogonal( (Matrix3)arg1) -> bool : C++ signature : bool isOrthogonal(class TOOLS::Matrix3 {lvalue}) |
isSingular( (Matrix3)arg1) -> bool : C++ signature : bool isSingular(class TOOLS::Matrix3 {lvalue}) |
isValid( (Matrix3)arg1) -> bool : C++ signature : bool isValid(class TOOLS::Matrix3 {lvalue}) |
scaling( (Vector3)arg1) -> Matrix3 : C++ signature : class TOOLS::Matrix3 scaling(class TOOLS::Vector3) scaling( (float)arg1) -> Matrix3 : C++ signature : class TOOLS::Matrix3 scaling(double) |
trace( (Matrix3)arg1) -> float : C++ signature : double trace(class TOOLS::Matrix3) |
transpose( (Matrix3)arg1) -> Matrix3 : C++ signature : class TOOLS::Matrix3 transpose(class TOOLS::Matrix3) |
Property Details |
IDENTITY
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