Package openalea :: Package plantgl :: Package math :: Module _pglmath :: Class Matrix3
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Class Matrix3

 object --+    
          |    
??.instance --+
              |
             Matrix3

Instance Methods
 
__add__(...)
__add__( (Matrix3)arg1, (Matrix3)arg2) -> object :
 
__div__(...)
__div__( (Matrix3)arg1, (float)arg2) -> object :
 
__eq__(...)
__eq__( (Matrix3)arg1, (Matrix3)arg2) -> object :
 
__getitem__(...)
__getitem__( (Matrix3)arg1, (tuple)arg2) -> float :
 
__iadd__(...)
__iadd__( (object)arg1, (Matrix3)arg2) -> object :
 
__idiv__(...)
__idiv__( (object)arg1, (float)arg2) -> object :
 
__imul__(...)
__imul__( (object)arg1, (Matrix3)arg2) -> object :
 
__init__(...)
__init__( (object)arg1 [, (float)arg2 [, (float)arg3 [, (float)arg4 [, (float)arg5 [, (float)arg6 [, (float)arg7 [, (float)arg8 [, (float)arg9 [, (float)arg10]]]]]]]]]) -> None : Matrix3(f,f,f,f,f,f,f,f,f)
 
__isub__(...)
__isub__( (object)arg1, (Matrix3)arg2) -> object :
 
__mul__(...)
__mul__( (Matrix3)arg1, (Matrix3)arg2) -> object :
 
__ne__(...)
__ne__( (Matrix3)arg1, (Matrix3)arg2) -> object :
 
__reduce__(...)
helper for pickle
 
__repr__(...)
__repr__( (Matrix3)arg1) -> str :
 
__setitem__(...)
__setitem__( (Matrix3)arg1, (tuple)arg2, (float)arg3) -> None :
 
__str__(...)
__str__( (Matrix3)arg1) -> str :
 
__sub__(...)
__sub__( (Matrix3)arg1, (Matrix3)arg2) -> object :
 
adjoint(...)
adjoint( (Matrix3)arg1) -> Matrix3 :
 
data(...)
data( (Matrix3)arg1) -> list :
 
det(...)
det( (Matrix3)arg1) -> float :
 
eulerAnglesXYZ(...)
eulerAnglesXYZ( (Matrix3)arg1) -> Vector3 :
 
eulerAnglesZYX(...)
eulerAnglesZYX( (Matrix3)arg1) -> Vector3 :
 
getColumn(...)
getColumn( (Matrix3)arg1, (int)arg2) -> Vector3 :
 
getDiagonal(...)
getDiagonal( (Matrix3)arg1) -> Vector3 :
 
getRow(...)
getRow( (Matrix3)arg1, (int)arg2) -> Vector3 :
 
inverse(...)
inverse( (Matrix3)arg1) -> Matrix3 :
 
isOrthogonal(...)
isOrthogonal( (Matrix3)arg1) -> bool :
 
isSingular(...)
isSingular( (Matrix3)arg1) -> bool :
 
isValid(...)
isValid( (Matrix3)arg1) -> bool :
 
trace(...)
trace( (Matrix3)arg1) -> float :
 
transpose(...)
transpose( (Matrix3)arg1) -> Matrix3 :

Inherited from unreachable.instance: __new__

Inherited from object: __delattr__, __getattribute__, __hash__, __reduce_ex__, __setattr__

Static Methods
 
axisRotation(...)
axisRotation( (Vector3)arg1, (float)arg2) -> Matrix3 :
 
eulerRotationXYZ(...)
eulerRotationXYZ( (Vector3)arg1) -> Matrix3 :
 
eulerRotationZYX(...)
eulerRotationZYX( (Vector3)arg1) -> Matrix3 :
 
scaling(...)
scaling( (Vector3)arg1) -> Matrix3 :
Class Variables
  __instance_size__ = 80
Properties
  IDENTITY

Inherited from object: __class__

Method Details

__add__(...)
(Addition operator)

 

__add__( (Matrix3)arg1, (Matrix3)arg2) -> object :

    C++ signature :
        struct _object * __add__(class TOOLS::Matrix3 {lvalue},class TOOLS::Matrix3)

__div__(...)

 

__div__( (Matrix3)arg1, (float)arg2) -> object :

    C++ signature :
        struct _object * __div__(class TOOLS::Matrix3 {lvalue},double)

__eq__(...)
(Equality operator)

 

__eq__( (Matrix3)arg1, (Matrix3)arg2) -> object :

    C++ signature :
        struct _object * __eq__(class TOOLS::Matrix3 {lvalue},class TOOLS::Matrix3)

__getitem__(...)
(Indexing operator)

 

__getitem__( (Matrix3)arg1, (tuple)arg2) -> float :

    C++ signature :
        double __getitem__(class TOOLS::Matrix3,class boost::python::tuple)

__iadd__(...)

 

__iadd__( (object)arg1, (Matrix3)arg2) -> object :

    C++ signature :
        struct _object * __iadd__(struct boost::python::back_reference<class TOOLS::Matrix3 &>,class TOOLS::Matrix3)

__idiv__(...)

 

__idiv__( (object)arg1, (float)arg2) -> object :

    C++ signature :
        struct _object * __idiv__(struct boost::python::back_reference<class TOOLS::Matrix3 &>,double)

__imul__(...)

 

__imul__( (object)arg1, (Matrix3)arg2) -> object :

    C++ signature :
        struct _object * __imul__(struct boost::python::back_reference<class TOOLS::Matrix3 &>,class TOOLS::Matrix3)

__imul__( (object)arg1, (float)arg2) -> object :

    C++ signature :
        struct _object * __imul__(struct boost::python::back_reference<class TOOLS::Matrix3 &>,double)

__init__(...)
(Constructor)

 

__init__( (object)arg1 [, (float)arg2 [, (float)arg3 [, (float)arg4 [, (float)arg5 [, (float)arg6 [, (float)arg7 [, (float)arg8 [, (float)arg9 [, (float)arg10]]]]]]]]]) -> None :
    Matrix3(f,f,f,f,f,f,f,f,f)

    C++ signature :
        void __init__(struct _object * [,double [,double [,double [,double [,double [,double [,double [,double [,double]]]]]]]]])

__init__( (object)arg1, (Vector3)arg2, (Vector3)arg3, (Vector3)arg4) -> None :
    Matrix3(vec3,vec3,vec3)

    C++ signature :
        void __init__(struct _object *,class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3)

__init__( (object)arg1, (Matrix2)arg2) -> None :
    Matrix3(matrix2)

    C++ signature :
        void __init__(struct _object *,class TOOLS::Matrix2)

__init__( (object)arg1, (Matrix4)arg2) -> None :
    Matrix3(matrix4)

    C++ signature :
        void __init__(struct _object *,class TOOLS::Matrix4)

Overrides: object.__init__

__isub__(...)

 

__isub__( (object)arg1, (Matrix3)arg2) -> object :

    C++ signature :
        struct _object * __isub__(struct boost::python::back_reference<class TOOLS::Matrix3 &>,class TOOLS::Matrix3)

__mul__(...)

 

__mul__( (Matrix3)arg1, (Matrix3)arg2) -> object :

    C++ signature :
        struct _object * __mul__(class TOOLS::Matrix3 {lvalue},class TOOLS::Matrix3)

__mul__( (Matrix3)arg1, (Vector3)arg2) -> object :

    C++ signature :
        struct _object * __mul__(class TOOLS::Matrix3 {lvalue},class TOOLS::Vector3)

__mul__( (Matrix3)arg1, (float)arg2) -> object :

    C++ signature :
        struct _object * __mul__(class TOOLS::Matrix3 {lvalue},double)

__ne__(...)

 

__ne__( (Matrix3)arg1, (Matrix3)arg2) -> object :

    C++ signature :
        struct _object * __ne__(class TOOLS::Matrix3 {lvalue},class TOOLS::Matrix3)

__reduce__(...)

 
helper for pickle

Overrides: object.__reduce__
(inherited documentation)

__repr__(...)
(Representation operator)

 

__repr__( (Matrix3)arg1) -> str :

    C++ signature :
        class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __repr__(class TOOLS::Matrix3)

Overrides: object.__repr__

__setitem__(...)
(Index assignment operator)

 

__setitem__( (Matrix3)arg1, (tuple)arg2, (float)arg3) -> None :

    C++ signature :
        void __setitem__(class TOOLS::Matrix3 {lvalue},class boost::python::tuple,double)

__str__(...)
(Informal representation operator)

 

__str__( (Matrix3)arg1) -> str :

    C++ signature :
        class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __str__(class TOOLS::Matrix3)

Overrides: object.__str__

__sub__(...)
(Subtraction operator)

 

__sub__( (Matrix3)arg1, (Matrix3)arg2) -> object :

    C++ signature :
        struct _object * __sub__(class TOOLS::Matrix3 {lvalue},class TOOLS::Matrix3)

adjoint(...)

 

adjoint( (Matrix3)arg1) -> Matrix3 :

    C++ signature :
        class TOOLS::Matrix3 adjoint(class TOOLS::Matrix3)

axisRotation(...)
Static Method

 

axisRotation( (Vector3)arg1, (float)arg2) -> Matrix3 :

    C++ signature :
        class TOOLS::Matrix3 axisRotation(class TOOLS::Vector3,double)

data(...)

 

data( (Matrix3)arg1) -> list :

    C++ signature :
        class boost::python::list data(class TOOLS::Matrix3)

det(...)

 

det( (Matrix3)arg1) -> float :

    C++ signature :
        double det(class TOOLS::Matrix3)

eulerAnglesXYZ(...)

 

eulerAnglesXYZ( (Matrix3)arg1) -> Vector3 :

    C++ signature :
        class TOOLS::Vector3 eulerAnglesXYZ(class TOOLS::Matrix3 {lvalue})

eulerAnglesZYX(...)

 

eulerAnglesZYX( (Matrix3)arg1) -> Vector3 :

    C++ signature :
        class TOOLS::Vector3 eulerAnglesZYX(class TOOLS::Matrix3 {lvalue})

eulerRotationXYZ(...)
Static Method

 

eulerRotationXYZ( (Vector3)arg1) -> Matrix3 :

    C++ signature :
        class TOOLS::Matrix3 eulerRotationXYZ(class TOOLS::Vector3)

eulerRotationZYX(...)
Static Method

 

eulerRotationZYX( (Vector3)arg1) -> Matrix3 :

    C++ signature :
        class TOOLS::Matrix3 eulerRotationZYX(class TOOLS::Vector3)

getColumn(...)

 

getColumn( (Matrix3)arg1, (int)arg2) -> Vector3 :

    C++ signature :
        class TOOLS::Vector3 getColumn(class TOOLS::Matrix3 {lvalue},unsigned char)

getDiagonal(...)

 

getDiagonal( (Matrix3)arg1) -> Vector3 :

    C++ signature :
        class TOOLS::Vector3 getDiagonal(class TOOLS::Matrix3 {lvalue})

getRow(...)

 

getRow( (Matrix3)arg1, (int)arg2) -> Vector3 :

    C++ signature :
        class TOOLS::Vector3 getRow(class TOOLS::Matrix3 {lvalue},unsigned char)

inverse(...)

 

inverse( (Matrix3)arg1) -> Matrix3 :

    C++ signature :
        class TOOLS::Matrix3 inverse(class TOOLS::Matrix3)

isOrthogonal(...)

 

isOrthogonal( (Matrix3)arg1) -> bool :

    C++ signature :
        bool isOrthogonal(class TOOLS::Matrix3 {lvalue})

isSingular(...)

 

isSingular( (Matrix3)arg1) -> bool :

    C++ signature :
        bool isSingular(class TOOLS::Matrix3 {lvalue})

isValid(...)

 

isValid( (Matrix3)arg1) -> bool :

    C++ signature :
        bool isValid(class TOOLS::Matrix3 {lvalue})

scaling(...)
Static Method

 

scaling( (Vector3)arg1) -> Matrix3 :

    C++ signature :
        class TOOLS::Matrix3 scaling(class TOOLS::Vector3)

scaling( (float)arg1) -> Matrix3 :

    C++ signature :
        class TOOLS::Matrix3 scaling(double)

trace(...)

 

trace( (Matrix3)arg1) -> float :

    C++ signature :
        double trace(class TOOLS::Matrix3)

transpose(...)

 

transpose( (Matrix3)arg1) -> Matrix3 :

    C++ signature :
        class TOOLS::Matrix3 transpose(class TOOLS::Matrix3)


Property Details

IDENTITY

Get Method:
unreachable(...)