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Function Details |
angle( (Vector2)v1, (Vector2)v2) -> float : The angle between v1 and v2 C++ signature : double angle(class TOOLS::Vector2,class TOOLS::Vector2) angle( (Vector3)v1, (Vector3)v2) -> float : The angle between v1 and v2 C++ signature : double angle(class TOOLS::Vector3,class TOOLS::Vector3) angle( (Vector3)v1, (Vector3)v2, (Vector3)axis) -> float : The angle around axis between v1 and v2 C++ signature : double angle(class TOOLS::Vector3,class TOOLS::Vector3,class TOOLS::Vector3) |
axisRotation( (Vector3)arg1, (float)arg2) -> Matrix3 : C++ signature : class TOOLS::Matrix3 axisRotation(class TOOLS::Vector3,double) |
cross( (Vector2)v1, (Vector2)v2) -> float : The cross product of v1 and v2 C++ signature : double cross(class TOOLS::Vector2,class TOOLS::Vector2) cross( (Vector3)v1, (Vector3)v2) -> Vector3 : The cross product of v1 and v2 C++ signature : class TOOLS::Vector3 cross(class TOOLS::Vector3,class TOOLS::Vector3) |
direction( (object)v) -> object : The direction of the vector. Resulting vector is normed. If v.__dir__() exists, call it. C++ signature : class boost::python::api::object direction(class boost::python::api::object) |
dot( (object)v1, (object)v2) -> float : The dot product of v1 and v2 C++ signature : double dot(class boost::python::api::object,class boost::python::api::object) |
eulerRotationXYZ( (Vector3)arg1) -> Matrix3 : C++ signature : class TOOLS::Matrix3 eulerRotationXYZ(class TOOLS::Vector3) |
eulerRotationZYX( (Vector3)arg1) -> Matrix3 : C++ signature : class TOOLS::Matrix3 eulerRotationZYX(class TOOLS::Vector3) |
norm( (object)v) -> object : The norm of the vector. If v.__norm__() exists, call it. C++ signature : class boost::python::api::object norm(class boost::python::api::object) norm( (float)arg1, (float)arg2 [, (float)arg3 [, (float)arg4 [, (float)arg5 [, (float)arg6 [, (float)arg7 [, (float)arg8 [, (float)arg9 [, (float)arg10 [, (float)arg11 [, (float)arg12 [, (float)arg13 [, (float)arg14 [, (float)arg15]]]]]]]]]]]]]) -> float : C++ signature : double norm(double,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double]]]]]]]]]]]]]) |
normL1( (object)v) -> object : The L1 (Manhattan) norm of the vector. If v.__normL1__() exists, call it. C++ signature : class boost::python::api::object normL1(class boost::python::api::object) normL1( (float)arg1, (float)arg2 [, (float)arg3 [, (float)arg4 [, (float)arg5 [, (float)arg6 [, (float)arg7 [, (float)arg8 [, (float)arg9 [, (float)arg10 [, (float)arg11 [, (float)arg12 [, (float)arg13 [, (float)arg14 [, (float)arg15]]]]]]]]]]]]]) -> float : C++ signature : double normL1(double,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double]]]]]]]]]]]]]) |
normLinf( (object)v) -> object : The L-infinite norm of the vector. If v.__normLinf__() exists, call it. C++ signature : class boost::python::api::object normLinf(class boost::python::api::object) normLinf( (float)arg1, (float)arg2 [, (float)arg3 [, (float)arg4 [, (float)arg5 [, (float)arg6 [, (float)arg7 [, (float)arg8 [, (float)arg9 [, (float)arg10 [, (float)arg11 [, (float)arg12 [, (float)arg13 [, (float)arg14 [, (float)arg15]]]]]]]]]]]]]) -> float : C++ signature : double normLinf(double,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double]]]]]]]]]]]]]) |
normSquared( (object)v) -> object : The square of the norm of the vector. If v.__normSquared__() exists, call it. C++ signature : class boost::python::api::object normSquared(class boost::python::api::object) normSquared( (float)arg1, (float)arg2 [, (float)arg3 [, (float)arg4 [, (float)arg5 [, (float)arg6 [, (float)arg7 [, (float)arg8 [, (float)arg9 [, (float)arg10 [, (float)arg11 [, (float)arg12 [, (float)arg13 [, (float)arg14 [, (float)arg15]]]]]]]]]]]]]) -> float : C++ signature : double normSquared(double,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double [,double]]]]]]]]]]]]]) |
scaling( (Vector3)arg1) -> Matrix3 : C++ signature : class TOOLS::Matrix3 scaling(class TOOLS::Vector3) |
strain( (Matrix2)transformation) -> Matrix2 : Return the engineering strain associated to the transformation C++ signature : class TOOLS::Matrix2 strain(class TOOLS::Matrix2) strain( (Vector2)i1, (Vector2)j1, (Vector2)i2, (Vector2)j2) -> Matrix2 : C++ signature : class TOOLS::Matrix2 strain(class TOOLS::Vector2,class TOOLS::Vector2,class TOOLS::Vector2,class TOOLS::Vector2) |
stress( (Matrix2)strain, (Matrix3)material) -> Matrix2 : Return the stress associated to a given strain using Hook's law C++ signature : class TOOLS::Matrix2 stress(class TOOLS::Matrix2,class TOOLS::Matrix3) |
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