Nicolas Tsingos
REVES research project
INRIA Sophia-Antipolis
2004 route des Lucioles, BP 93 F-06902 Sophia-Antipolis, FRANCE |
tel.
: (+33) 4 92 38 76 23
fax. : (+33) 4 92 38 76 43 email : Nicolas.Tsingos@sophia.inria.fr |
NEW !
INRIA technology rocks next-gen game audio engine.
READ MORE HERE !!!!
You can also get a flavor of the result
here
or here !
Official Test Drive Unlimited Web Site.
NEW !
I am currently coordinating the 2-year RNTL OPERA project
The project aims at developing novel perceptual optimization strategies for audio rendering.
READ MORE HERE !!!!
You can visit Bell Labs' multimedia research dpt. Virtual Acoustics Pages...
or go directly to my research-related links about interactive acoustics simulations and computer graphics.
Get my LaTeX bibliography files about audio, acoustic simulation and sound diffraction : sound.bib, diffraction.bib
...and please do not forget that these pages are always under construction !
NEW ! Do not miss "Sounds good to me !", a SIGGRAPH 2002 course on sound rendering by Tom Funkhouser (Princeton Univ.), Jean-Marc Jot (Creative) and myself.
NEW ! Read a paper about my research in Computer Graphics World (August 2001 issue).
NEW !
I worked with multimedia artist Paul Kaiser
on a piece called
Trace which was part of BAM's Next Wave Festival last Fall.
This project was part of the Lucent/BAM Arts in Multimedia Program .
If you are in New York City, do not miss Pedestrian the new public art project from Paul and collaborators.
NEW ! I co-organised with Alan Chalmers, from Bristol University (UK), the joint ACM SIGGRAPH/EUROGRAPHICS Campfire on Acoustic rendering for virtual environments . It was held in May 2001 in Snowbird Utah, minutes from Salt Lake City. Check here for more info !
Interests | My current research interests are focused on simulating virtual sound fields for interactive applications and computer graphics rendering simulations. I am thus interested in virtual acoustics but also in geometrical techniques used in computer graphics for global illumination problems. |
PhD thesis
NEW
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You can find here a version of
my PhD dissertation:
Simulating High Quality Dynamic Virtual Sound Fields For Interactive Graphics Applications. click here for the abstract, citation info, download... click here for the Adobe Acrobat .pdf version (in FRENCH !!!!) |
Other interests | I had previously made some research in
physically-based
animation, implicit surface modeling, surface reconstruction,
a 3D lip model for virtual actors and multi-level representations.
You can check out my publication list for
more detailled information.
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Selected recent
publications NEW
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Interactive Sound Rendering. SIGGRAPH 2009 Course, Wed. August 5th | 8:30 AM - 12:15 PM | Auditorium C, check it out ! Using programmable graphics hardware for auralization. invited talk/paper at the EAA Symposium on Auralization, Espoo, Finland 2009. Pre-computing geometry-based reverberation effects for games. 35th AES Conference on Audio for Games, London, 2009. click here for the pdf file Retargetting Example Sounds to Interactive Physics-Driven Animations. 35th AES Conference on Audio for Games, London, 2009. click here for the pdf file Simulation Sonore en Trois Dimensions. Les cahiers de l'INRIA. La Recherche numero 426, Janvier 2009. Audio Texture Synthesis for Complex Contact Interactions. VRIPHYS'08, 2008. click here for the pdf file Reconstructing head models from photographs for individualized 3D-audio processing. Computer Graphics Forum (Special Issue - Proc. Pacific Graphics) 27(7) - 2008. click here for the pdf file Topological Sound Propagation with Reverberation Graphs . Acta Acustica/Acustica - the Journal of the European Acoustics Association (EAA) - 2008 . click here for the pdf file Additional material Fast Modal Sounds with Scalable Frequency-Domain Synthesis . ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), Volume 27, Number 3 - August 2008. click here for the publication page Perceptually-based auralization . 19th Intl. Congress on Acoustics (invited paper), Madrid, Sept. 2007. click here for a pdf version (600 Kb) Extending Geometrical Acoustics to Highly Detailed Architectural Environments . 19th Intl. Congress on Acoustics (invited paper), Madrid, Sept. 2007. click here for a pdf version (400 Kb) Instant Sound Scattering . Rendering Techniques (Proceedings of the Eurographics Symposium on Rendering) , 2007. click here for a pdf version (6 Mb) click here for the Divx demo (90 Mb) Additional material Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning . Presence: Teleoperators & Virtual Environments, MIT Press, 2007. Progressive Perceptual Audio Rendering of Complex Scenes . I3D, Symposium on Interactive 3D Graphics and Games, 2007. click here for a pdf version (6 Mb) click here for the Divx demo (40 Mb) On-the-fly Auditory Masking for Scalable VOIP Bridges . 30th AES Intl. Conf. on Intelligent Audio Environments, 2007. click here for a pdf version (400 Kb) listen to some results here Extracting and Re-rendering Structured Auditory Scenes from Field Recordings . 30th AES Intl. Conf. on Intelligent Audio Environments, 2007. click here for a pdf version (4 Mb) see also "Intelligent Audio Environments", JAES 55(10), Oct. 2007, (2 Mb) listen to some results here 3D-Audio Matting, Post-editing and Re-rendering from Field Recordings. EURASIP JASP, special issue on Spatial Sound and Virtual Acoustics, 2007. click here for a pdf version (700 Kb) listen to some results here Traité de la Réalité Virtuelle. Tome I. Chapitre 3 - Les sens de l’homme. Presses de l’Ecole des Mines de Paris, 2006. Traité de la Réalité Virtuelle. Tome II. Chapitre 15 - Dispositifs et interfaces de restitution sonore spatiale. Presses de l’Ecole des Mines de Paris, 2006. Traité de la Réalité Virtuelle. Tome III. Chapitre 4 - Modèles pour le rendu sonore. Presses de l’Ecole des Mines de Paris, 2006. Scalable Perceptual Mixing and Filtering of Audio Signals using an Augmented Spectral Representation. to appear at DAFX 2005 , Madrid, Spain, September 2005. click here for a pdf version (320 Kb) listen to some results here Prioritizing Signals for Selective Real-time Audio Processing. ICAD 2005 , Limerick, Ireland, July 2005. click here for a pdf version (800 Kb) listen to some results here Environnements Virtuels Sonorisés. I-mag, magazine de l'association des anciens élèves de l'ENSIMAG, Numéro spécial Réalité Virtuelle, juin 2004. click here for a pdf version (in french, 1Mb) Efficient 3D-audio processing with the GPU. poster at GP2, ACM Workshop on General Purpose Computing on Graphics Processors , Los Angeles, August 2004. click here for a pdf version (20 Kb) project web page Perceptual Audio Rendering of Complex Virtual Environments. SIGGRAPH 2004, August 2004. A revised and improved version of the tech-report below with an additional pilot perceptual validation study. click here for a pdf version (3.2 Mb) click here for the Divx demo (uncompressed CD quality audio, 230 Mb) click here for the mp4 demo (compressed audio, 93 Mb, requires QuickTime player) Breaking the 64 spatialized sources barrier. Gamasutra Audio Resource Guide 2003, May 2003. A paper about advanced voice management strategies for 3D game audio. click here for a pdf version (1.73 Mb) Perceptual Audio Rendering of Complex Virtual Environments. INRIA technical report #4734, Feb. 2003. click here for a pdf version (300 Kb) click here for the Divx demo (50 Mb) Visual design, modeling and animations by Yannick Bachelart,Frank Quercioli, Paul Tumelaire, Florent Sacré and Jean-Yves Regnault. All audio premixing operations implemented on the GPU ! Survey of Methods for Modeling Sound Propagation in Interactive Virtual Environment Systems. accepted for publication in Presence, 2003. click here for a preliminary pdf version (1.4 Mb) A Beam Tracing Method for Interactive Architectural Acoustics. The Journal of the Acoustical Society of America (JASA), 115(2), pp. 739-756, February 2004. click here for a preliminary pdf version (300 Kb) Modeling Sound Reflection and Diffraction in Architectural Environments with Beam Tracing. (invited paper) Forum Acusticum, Sevilla, Spain, September, 2002. click here for a pdf version (1.2 Mb) Validation of Acoustical Simulations in the "Bell Labs Box". IEEE CG&A, special issue on Virtual World, Real Sound, July-August 2002. click here for a pdf version (900 Kb) A versatile software architecture for virtual audio simulations. ICAD 2001. click here for a pdf version (177 Kb) Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction. SIGGRAPH 2001. click here for a demo movie (Quicktime 26Mb) click here for an additional demo video (Divx 17Mb) click here for a pdf version (6 Mb) Artifact-free asynchronous geometry-based audio rendering. Bell Labs Technical Report #10009662-001204-08TM, November 2000. ICASSP 2001. click here for a pdf version (180 Kb) A Geometrical Approach to Modeling Reflectance Functions of Diffracting Surfaces. Bell Labs Technical Report #10009662-000802-04TM, March 2000. click here for a pdf version (460 Kb) Geometrical Theory of Diffraction for Modeling Acoustics in Virtual Environments. Bell Labs Technical Report #10009662-000802-03TM, January 2000. click here for a pdf version (210 Kb) ECHO & NarSYS - An acoustic modeler and sound renderer. ERCIM News no. 34, July 1998. Available on-line at : http://www.ercim.org/publication/Ercim_News/ or click here for a .pdf version (819 Kb) A general model for the simulation of room acoustics based on hierachical radiosity. SIGGRAPH'97 technical sketch, August 1997. click here for an abstract, related results, citation info, download... click here for a related unpublished tech report (pdf format 1.3 Mb) Fast rendering of sound occlusion and diffraction effects for virtual acoustic environments. Preprint no. 4699 (P4-7), 104th AES convention, May 1998. click here for an abstract, related results, citation info, download... click here for a pdf version (320 Kb) Soundtracks for computer animation : Sound rendering in dynamic environments with occlusions. Proceedings of Graphics Interface'97, May 1997. click here for an abstract, related results, citation info, download... click here for a pdf version (350 Kb) |
NEW !
Using Hierarchical Layered Depth Images
for Global Illumination.
I am currently developing a new hierarchical
representation for objects in the context of global illumination.
The model allows hierarchical access to
the visibility and radiometric information of any number of primitives
represented in a LDI. This representation
is used to speed-up ray-intersection tests and also carries
radiometric information in a manner similar
to a 'photon map'.
NEW !
Hybrid Beam-Tracing/Monte Carlo Rendering
for Acoustics and Computer Graphics.
Click on the pictures for more details
on Beam Tracing for Acoustics, Geometrical Theory of Diffraction and Monte-Carlo
techniques in the context of interactive acoustics simulations and computer
graphics.
I am currently working on a very high
quality acoustic simulation code, including fine band geometrical theory
of diffraction and early reflections treatment and accurate late reverberation
modeling.
I am also working on a hybrid Beam-Tracing/Monte
Carlo technique for structured irradiance evaluation.
Simulating High Quality Dynamic Virtual
Sound Fields For Interactive Graphics Applications.
Click on the pictures below to get more
details on my PhD research...
(room
models are property of the CSTB)
CNET | I have been involved
in the Telemedia teleconferencing project of the Centre National
d'Etudes des Telecommunications (CNET), the France Telecom research
lab.
The aim of the project is to define new audio-visual tools for informal teleconferencing. click here to go to the Telemedia project home page... click here to go to the CNET homepage... |
IFP | I worked with the Institut
Francais du Petrole (a french institute on oil exploitation) on large
3D databases visualisation using levels of detail.
click here to go to the IFP homepage... |
CSTB | I had some collaborations with
the Centre Scientifique et Technique du Batiment (a french institute
on building techniques) about room acoustics problems.
click here to go to the CSTB home page...
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