Evaluation of Direct Manipulation using Finger Tracking for Complex Tasks in an Immersive Cube
A solution for interaction using finger tracking in a
cubic immersive virtual reality system (or immersive cube) is
presented. Rather than using a traditional wand device, users
can manipulate objects with fingers of both hands in a closeto-
natural manner for moderately complex, general purpose
tasks. Our solution couples finger tracking with a real-time
physics engine, combined with a heuristic approach for hand
manipulation, which is robust to tracker noise and simulation
instabilities. A first study has been performed to evaluate our
interface, with tasks involving complex manipulations, such
as balancing objects while walking in the cube. The users
finger-tracked manipulation was compared to manipulation
with a 6 degree-of-freedom wand (or flystick), as well as
with carrying out the same task in the real world. Users were
also asked to perform a free task, allowing us to observe their
perceived level of presence in the scene. Our results show
that our approach provides a feasible interface for immersive
cube environments and is perceived by users as being closer
to the real experience compared to the wand. However, the
wand outperforms direct manipulation in terms of speed and
precision. We conclude with a discussion of the results and
implications for further research.
© To appear in Virtual Reality Journal, 2014. This is authors version of the work posted here for personal use. Not for redistribution. The definitive version will be published in Virtual Reality 2014.
© To appear in Virtual Reality Journal, 2014. This is authors version of the work posted here for personal use. Not for redistribution. The definitive version will be published in Virtual Reality 2014.
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@Article{CMDRLD14, author = "Chapoulie, Emmanuelle and Marchal, Maud and Dimara, Evanthia and Roussou, Maria and Lombardo, Jean-Christophe and Drettakis, George", title = "Evaluation of Direct Manipulation using Finger Tracking for Complex Tasks in an Immersive Cube", journal = "Virtual Reality", number = "3", volume = "18", pages = "203-217", year = "2014", keywords = "Virtual reality , Direct manipulation, Immersive cube , Finger tracking", url = "http://www-sop.inria.fr/reves/Basilic/2014/CMDRLD14" }