A Dynamic Noise Primitive for Coherent Stylization
Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering), Volume 29, Number 4 - jun 2010
We present a new solution for temporal coherence in non-photorealistic rendering (NPR) of animations. Given the conflicting goals of preserving the 2D aspect of the style and the 3D scene motion, any
such solution is a trade-off. We observe that primitive-based methods in NPR can be seen as texture-based methods when using large numbers of primitives, leading to our key insight, namely that this
process is similar to sparse convolution noise in procedural texturing. Consequently, we present a new primitive for NPR based on Gabor noise, that preserves the 2D aspect of noise, conveys the 3D
motion of the scene, and is temporally continuous. We can thus use standard techniques from procedural texturing to create various styles, which we show for interactive NPR applications. We also
present a user study to evaluate this and existing solutions, and to provide more insight in the trade-off implied by temporal coherence. The results of the study indicate that maintaining coherent
motion is important, but also that our new solution provides a good compromise between the 2D aspect of the style and 3D motion.
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BibTex references
@Article{BLVLDT10, author = "B\'enard, Pierre and Lagae, Ares and Vangorp, Peter and Lefebvre, Sylvain and Drettakis, George and Thollot, Jo{\"e}lle", title = "A Dynamic Noise Primitive for Coherent Stylization", journal = "Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering)", number = "4", volume = "29", month = "jun", year = "2010", url = "http://www-sop.inria.fr/reves/Basilic/2010/BLVLDT10" }