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Dynamic Canvas for Immersive Non-Photorealistic Walkthroughs

Mathieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand
Proceedings of Graphics Interface - 2003
Download the publication : npr_paper.pdf [5.1Mo] [3.5Mo]  
The static background paper or canvas texture usually used for non-photorealistic animation greatly impedes the sensation of motion and results in a disturbing ``shower door'' effect. We present a method to animate the background canvas for non-photorealistic rendering animations and walkthroughs, which greatly improves the sensation of motion and 3D ``immersion''. The complex motion field induced by the 3D displacement is matched using purely 2D transformations. The motion field of forward translations is approximated using a 2D zoom in the texture, and camera rotation is approximated using 2D translation and rotation. A rolling-ball metaphor is introduced to match the instantaneous 3D motion with a 2D transformation. An infinite zoom in the texture is made possible by using a paper model based on multifrequency solid turbulence. Our results indicate a dramatic improvement over a static background.

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BibTex references

  author       = "Cunzi, Mathieu and Thollot, Jo{\"e}lle and Paris, Sylvain and Debunne, Gilles and Gascuel, Jean-Dominique and Durand, Fr\'edo",
  title        = "Dynamic Canvas for Immersive Non-Photorealistic Walkthroughs",
  booktitle    = "Proceedings of Graphics Interface",
  year         = "2003",
  url          = ""

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