Interactive Sampling and Rendering for Complex and Procedural Geometry
Rendering Techniques (Proceedings of the Eurographics Workshop on Rendering) - 2001
We present a new sampling method for procedural and complex
geometries, which allows interactive point-based modeling and
rendering of such scenes. For a variety of
scenes, object-space point sets can be generated rapidly, resulting
in a sufficiently dense sampling of the final image. We present an integrated
approach that exploits the simplicity of the point
primitive. For procedural objects a hierarchical sampling scheme is
presented that adapts sample densities locally according to the
projected size in the image. Dynamic procedural objects and interactive
user manipulation thus become possible. The same scheme is also
applied to on-the-fly generation and rendering of terrains, and
enables the use of an efficient occlusion culling algorithm.
Furthermore, by using points the system enables interactive rendering
and simple modification of complex objects (\eg~trees).
For display, hardware-accelerated
3-D point rendering is used, but our sampling method can be used by
any other point-rendering approach.
Images and movies
BibTex references
@InProceedings{SD01, author = "Stamminger, Marc and Drettakis, George", title = "Interactive Sampling and Rendering for Complex and Procedural Geometry", booktitle = "Rendering Techniques (Proceedings of the Eurographics Workshop on Rendering)", series = "12th Eurographics workshop on Rendering", year = "2001", editor = "K. Myskowski and S. Gortler", publisher = "Springer Verlag", organization = "Eurographics", url = "http://www-sop.inria.fr/reves/Basilic/2001/SD01" }