In Few Words
Cécile Picard-Limpens is post-doc researcher, part time working at the Haute Ecole de Musique de Genève (HEM), Switzerland, and at UMons/TCTS, within the numediart research program on digital art technologies, Belgium. Her current research focuses on sound interaction, augmented instruments and gesture analysis.
She obtained her Ph.D. in Computer Science at INRIA, France, in the REVES team in December 2009. Her Ph.D. research focused on real-time sound rendering for virtual reality.
After receiving her diploma in Mechanical Engineering with specialization in Acoustics in 2005 at the Université de Technologie de Compiègne (UTC), France, she continued in the domain of sound and obtained in 2006 a Msc. in Sound and Vibrations at the Chalmers University in Goteborg, Sweden.
Download the CV. (in English)
Quick Focus on PhD Thesis
I defended my PhD thesis on 4th December 2009
Reviewers: Davide Rocchesso - Univ. IUAV Venezia (It)
and Xavier Serra - Univ. Pompeu Fabra, Barcelona (Sp)
Advisors: George Drettakis and François Faure
President: René Caussé - IRCAM, Paris (Fr)
Examinator: Sylvain Marchand - LABRI, Bordeaux (Fr)
Download the MANUSCRIPT
Download the presentation with embed sounds and videos (.zip)
See the presentation on SlideShare
Expressive sound synthesis for animation
The main objective of this thesis is to provide tools for an expressive and real-time synthesis of sounds resulting from physical interactions of various objects in a 3D virtual environment. Indeed, these sounds, such as collisions sounds or sounds from continuous interaction between surfaces, are difficult to create in a pre-production process since they are highly dynamic and vary drastically depending on the interaction and objects. To achieve this goal, two approaches are proposed; the first one is based on simulation of physical phenomena responsible for sound production, the second one is based on the processing of a recordings database.
Quick Focus on Master Thesis
Chalmers University of Technology - Göteborg, Sweden
Department of Applied Acoustics
Advisor : Pontus Larsson
Audio-visual optimization of room acoustics for trusting communication
The study investigated whether spatial sound interacts with or magnifies visual information available about a room. An experiment was performed in order to test human ability to aurally extract specific information about room properties. By investigating the extent of human capacity to reciprocally relate audio and visual presentations, the purpose was to further engage the study on the influence of audio-visual room agreement with the communication quality in a telepresence application.