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Real-time Collision Detection for
Virtual Surgery
Jean-Christophe Lombardo,
EPIDAURE/SINUS, INRIA, 2004 route de Lucioles,
06192 Sophia Antipolis Cedex, France
Jean-Christophe.Lombardo@sophia.inria.fr
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Marie-Paule Cani and Fabrice Neyret
iMAGIS
-GRAVIR / IMAG
BP 53, 38041 Grenoble cedex 09, France
Marie-Paule.Cani@imag.fr
Abstract:
We present a simple method for performing real-time collision detection
in a virtual surgery environment. The method relies on the graphics hardware
for testing the interpenetration between a virtual deformable
organ and a rigid tool controlled by the user. The method enables to
take into account the motion of the tool between two consecutive time
steps. For our specific application, the new method runs about
a hundred times faster than the well known oriented-bounding-boxes
tree method [
5].
Keywords: Collision detection,
Virtual Reality, Physically-based simulation, Graphics hardware.
Jean-Christophe Lombardo
1999-05-17