Current courses
Multimodal interaction techniques (Unity), Creating virtual worlds (Blender and Unity), Introduction to scientific research, Academic reading and writing
Previous courses
Object-oriented programming (Java), Android programming (Java), imperative programming (Java), computer animations (Blender), functional programming and algorithms (Racket), bureautic, information technology and literacy
Masters project supervision
Open / Ongoing
- Creating semantic representations of the real world in augmented reality (2022-23, M2 Polytech)
- Exploring automatic video editing approaches for the BBC Old School dataset (2022-23, M2 Polytech)
Past projects
- Designing a tool to visualise and annotate multimodal film datasets (2021, M2 Polytech)
- Creating semantic representations of the real world in augmented reality (2021, M2 Polytech)
- Procedural generation of traffic intersection scenes in 3D environments for Virtual Reality (2021, M1 DS4H)
- Designing a tool to visualise and annotate multimodal film datasets (2021, M1 DS4H)
- A domain-specific language for interactive 3D environments (2020, M2 Polytech IHM)
- Building emotional maps of the user's experience in VR (2020, M2 Polytech IHM)
- Classification of visual styles in films (2020, M2 Polytech SD)
- Deep learning for partial and lower body detection in videos (2020, M2 Polytech SD)
- Animations 3D en VR: Interactions entre regard et déplacement (2020, M1 DS4H)
- Animations 3D en VR : interactions du regard pour augmenter l’impression de présence (2020, M1 DS4H)