a vertex of a 3D triangulation
![]() | vertexWindow used during a recursive search |
![]() | maxDistance maximal distance of attractive data |
![]() | distanceData distance of point to the closest data point |
![]() | hasClosest if there is a closest point in the 3D data |
![]() | closestData closest point from a Precomputed Triangulation vertex to the set of 3D data |
![]() | meanStiffness mean local Stiffness |
![]() | localStiffnessFactor local Stiffness Factor |
![]() | getTriangulation () const returns an iterator over neighboring triangles |
![]() | getVertexIterator (void) const returns an iterator over neighboring vertices |
![]() | updatePosition (void) updates vertex position by applying total force |
![]() | getDistanceData (void) const get distance to closest point data |
![]() | getMaxDistance (void) const get max distance to attractive data |
![]() | getRestPosition (void) const get the vertex rest position |
![]() | getForce (void) const get externalForce |
![]() | getDisplacement (void) const get vertex displacement |
![]() | setDisplacement (const Vec3 set vertex displacement |
![]() | setForce (const Vec3 set vertex force |
![]() | getRangeInformation (void) const returns local information |
![]() | setRangeInformation (RangeInformation * ri ) set local information |
![]() | grab (const Vec3 grab this vertex toward point G |
![]() | constructor
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![]() | destructor
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![]() | returns the 3D triangulation the vertex belongs to |
vertex iterators
a vertex of a 3D triangulation
Vec3
Vec3
Vec3
Matrix3x3
bool fixed
Vec3
RangeInformation* rangeInformation
PrecomputedTriangulationVertex3D* vertexWindow
double maxDistance
double distanceData
bool hasClosest
Vec3
double meanStiffness
double localStiffnessFactor
constructor
PrecomputedTriangulationVertex3D(Triangulation *mesh, const Vec3
_position - vertex position
empty - if the vertex is real or virtual
edge - one face edge
orientation - face orientation versus edge orientation (0 or 1)
_position - the vertex position destructor
PrecomputedTriangulation3D* getTriangulation() const
PrecomputedVertexVertex3DIterator getVertexIterator(void) const
void updatePosition(void)
double getDistanceData(void) const
double getMaxDistance(void) const
Vec3
Vec3
Vec3
void setDisplacement(const Vec3
void setForce(const Vec3
RangeInformation* getRangeInformation(void) const
void setRangeInformation(RangeInformation * ri )
void grab(const Vec3
alphabetic index hierarchy of classes
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