cartesian geometry conversion
![]() | set (double x, double y, double z) assign new coordinate |
![]() | setImage (double x, double y, double z) assign new coordinate from Image coordinates |
![]() | in (void) const returns true if this coordinate falls inside image bounds, false otherwise |
![]() | toCartesian (double *pos) const converts coordinate in this geometry to cartesian coordinate |
![]() | toImage (int *pos) const converts coordinate in this geometry to image voxel position |
![]() | interpolate (void) const returns tri-linearly interpolated greylevel value |
![]() | nextVoxel (const Vec3 compute next image voxel intersected by a line passing through this line and with given direction vector |
![]() | constructors
| ||||
![]() | destructor |
![]() | x x coordinate |
![]() | y y coordinate |
![]() | z z coordinate |
![]() | ic [3] image coordinate |
cartesian geometry conversion
double y
double z
int ic[3]
constructors
destructor
virtual void set(double x, double y, double z)
y - coordinate value in cartesian space
z - coordinate value in cartesian space virtual void setImage(double x, double y, double z)
y - coordinate value in image coordinate
z - coordinate value in image coordinate virtual bool in(void) const
virtual void toCartesian(double *pos) const
virtual void toImage(int *pos) const
virtual double interpolate(void) const
virtual double nextVoxel(const Vec3
alphabetic index hierarchy of classes
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