an edge of a 2D active contour that include geometric information necessary for the computation of internal forces
![]() | getFirstVertex () const Returns a pointer to the first vertex of an edge |
![]() | getSecondVertex () const Returns a pointer to the second vertex of an edge |
![]() | addVertex (void) add a vertex between two vertices |
![]() | getLength () const returns edge length |
![]() | getRestLength () const returns edge rest length |
![]() | getDirection () const returns edge direction |
![]() | setRestLength (const double rl) set the edge rest length |
![]() | Constructors
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![]() | Destructors
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![]() | createVertex () const create a new vertex : use a virtual function in order to create inherited vertices |
an edge of a 2D active contour that include geometric information necessary for the computation of internal forces
double length
Vec2
Constructors
Destructors
ActiveVertexContour2D* getFirstVertex() const
ActiveVertexContour2D* getSecondVertex() const
virtual VertexContour* addVertex(void)
double getLength() const
double getRestLength() const
Vec2
void setRestLength(const double rl)
virtual VertexContour* createVertex() const
alphabetic index hierarchy of classes
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