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object --+ | ??.instance --+ | Transform4Array
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Inherited from Inherited from |
Class Variables | |
__instance_size__ = 12
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__safe_for_unpickling__ = True
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Properties | |
Inherited from |
Method Details |
__add__( (Transform4Array)arg1, (Transform4)arg2) -> Transform4Array : C++ signature : class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > * __add__(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *,class TOOLS::RefCountPtr<class PGL::Transform4>) |
__contains__( (Transform4Array)arg1, (Transform4)arg2) -> bool : C++ signature : bool __contains__(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *,class TOOLS::RefCountPtr<class PGL::Transform4>) |
__delitem__( (Transform4Array)arg1, (int)arg2) -> None : C++ signature : void __delitem__(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *,int) |
__delslice__( (Transform4Array)arg1, (int)arg2, (int)arg3) -> None : C++ signature : void __delslice__(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *,int,int) |
__getinitargs__( (Transform4Array)arg1) -> tuple : C++ signature : class boost::python::tuple __getinitargs__(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> >) |
__getitem__( (Transform4Array)arg1, (int)arg2) -> Transform4 : C++ signature : class TOOLS::RefCountPtr<class PGL::Transform4> __getitem__(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *,int) |
__getslice__( (Transform4Array)arg1, (int)arg2, (int)arg3) -> Transform4Array : C++ signature : class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > * __getslice__(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *,int,int) |
__iadd__( (Transform4Array)arg1, (Transform4)arg2) -> Transform4Array : C++ signature : class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > * __iadd__(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *,class TOOLS::RefCountPtr<class PGL::Transform4>) __iadd__( (Transform4Array)arg1, (Transform4Array)arg2) -> Transform4Array : C++ signature : class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > * __iadd__(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *,class TOOLS::RefCountPtr<class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > >) |
__init__( (object)arg1, (int)size) -> None : Transform4Array(int size) C++ signature : void __init__(struct _object *,unsigned int) __init__( (object)arg1, (object)arg2) -> object : Transform4Array([Transform4(...),...]) C++ signature : void * __init__(class boost::python::api::object,class boost::python::api::object)
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__len__( (Transform4Array)arg1) -> int : C++ signature : unsigned int __len__(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *) |
helper for pickle
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__repr__( (Transform4Array)arg1) -> str : C++ signature : class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __repr__(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *)
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__setitem__( (Transform4Array)arg1, (int)arg2, (Transform4)arg3) -> None : C++ signature : void __setitem__(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *,int,class TOOLS::RefCountPtr<class PGL::Transform4>) |
__str__( (Transform4Array)arg1) -> str : C++ signature : class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __str__(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *)
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append( (Transform4Array)arg1, (Transform4)arg2) -> None : C++ signature : void append(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *,class TOOLS::RefCountPtr<class PGL::Transform4>) |
clear( (Transform4Array)arg1) -> None : C++ signature : void clear(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > {lvalue}) |
getId( (Transform4Array)arg1) -> int : C++ signature : unsigned int getId(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *) |
insert( (Transform4Array)arg1, (int)arg2, (Transform4)arg3) -> None : C++ signature : void insert(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > *,int,class TOOLS::RefCountPtr<class PGL::Transform4>) |
pop( (Transform4Array)arg1 [, (int)arg2]) -> Transform4 : C++ signature : class TOOLS::RefCountPtr<class PGL::Transform4> pop(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > * [,int]) |
reverse( (Transform4Array)arg1) -> None : C++ signature : void reverse(class PGL::ObjectArray<class TOOLS::RefCountPtr<class PGL::Transform4> > {lvalue}) |
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