Package openalea :: Package plantgl :: Package scenegraph :: Module _pglsg :: Class SceneFormatList
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Class SceneFormatList

 object --+    
          |    
??.instance --+
              |
             SceneFormatList

A list of scene description format.

Instance Methods
 
__contains__(...)
__contains__( (SceneFormatList)arg1, (object)arg2) -> bool :
 
__delitem__(...)
__delitem__( (SceneFormatList)arg1, (object)arg2) -> None :
 
__getitem__(...)
__getitem__( (object)arg1, (object)arg2) -> object :
 
__init__(...)
__init__( (object)arg1) -> None :
 
__iter__(...)
__iter__( (object)arg1) -> object :
 
__len__(...)
__len__( (SceneFormatList)arg1) -> int :
 
__reduce__(...)
helper for pickle
 
__setitem__(...)
__setitem__( (SceneFormatList)arg1, (object)arg2, (object)arg3) -> None :
 
append(...)
append( (SceneFormatList)arg1, (object)arg2) -> None :
 
extend(...)
extend( (SceneFormatList)arg1, (object)arg2) -> None :

Inherited from unreachable.instance: __new__

Inherited from object: __delattr__, __getattribute__, __hash__, __reduce_ex__, __repr__, __setattr__, __str__

Class Variables
  __instance_size__ = 24
Properties

Inherited from object: __class__

Method Details

__contains__(...)
(In operator)

 

__contains__( (SceneFormatList)arg1, (object)arg2) -> bool :

    C++ signature :
        bool __contains__(class std::vector<struct PGL::SceneFormat,class std::allocator<struct PGL::SceneFormat> > {lvalue},struct _object *)

__delitem__(...)
(Index deletion operator)

 

__delitem__( (SceneFormatList)arg1, (object)arg2) -> None :

    C++ signature :
        void __delitem__(class std::vector<struct PGL::SceneFormat,class std::allocator<struct PGL::SceneFormat> > {lvalue},struct _object *)

__getitem__(...)
(Indexing operator)

 

__getitem__( (object)arg1, (object)arg2) -> object :

    C++ signature :
        class boost::python::api::object __getitem__(struct boost::python::back_reference<class std::vector<struct PGL::SceneFormat,class std::allocator<struct PGL::SceneFormat> > &>,struct _object *)

__init__(...)
(Constructor)

 

__init__( (object)arg1) -> None :

    C++ signature :
        void __init__(struct _object *)

__init__( (object)arg1, (list)arg2) -> object :

    C++ signature :
        void * __init__(class boost::python::api::object,class boost::python::list)

Overrides: object.__init__

__iter__(...)

 

__iter__( (object)arg1) -> object :

    C++ signature :
        struct boost::python::objects::iterator_range<struct boost::python::return_internal_reference<1,struct boost::python::default_call_policies>,class std::_Vector_iterator<struct PGL::SceneFormat,class std::allocator<struct PGL::SceneFormat> > > __iter__(struct boost::python::back_reference<class std::vector<struct PGL::SceneFormat,class std::allocator<struct PGL::SceneFormat> > &>)

__len__(...)
(Length operator)

 

__len__( (SceneFormatList)arg1) -> int :

    C++ signature :
        unsigned int __len__(class std::vector<struct PGL::SceneFormat,class std::allocator<struct PGL::SceneFormat> > {lvalue})

__reduce__(...)

 
helper for pickle

Overrides: object.__reduce__
(inherited documentation)

__setitem__(...)
(Index assignment operator)

 

__setitem__( (SceneFormatList)arg1, (object)arg2, (object)arg3) -> None :

    C++ signature :
        void __setitem__(class std::vector<struct PGL::SceneFormat,class std::allocator<struct PGL::SceneFormat> > {lvalue},struct _object *,struct _object *)

append(...)

 

append( (SceneFormatList)arg1, (object)arg2) -> None :

    C++ signature :
        void append(class std::vector<struct PGL::SceneFormat,class std::allocator<struct PGL::SceneFormat> > {lvalue},class boost::python::api::object)

extend(...)

 

extend( (SceneFormatList)arg1, (object)arg2) -> None :

    C++ signature :
        void extend(class std::vector<struct PGL::SceneFormat,class std::allocator<struct PGL::SceneFormat> > {lvalue},class boost::python::api::object)