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object --+ | ??.instance --+ | SceneFactory
A factory of Scene that register and use SceneCodec to read scene from files.
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SceneFactory : |
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Method Details |
Raises an exception This class cannot be instantiated from Python
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helper for pickle
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formats( (SceneFactory)arg1, (Mode)arg2) -> SceneFormatList : C++ signature : class std::vector<struct PGL::SceneFormat,class std::allocator<struct PGL::SceneFormat> > formats(class PGL::SceneFactory {lvalue},enum PGL::SceneCodec::Mode) formats( (SceneFactory)arg1) -> SceneFormatList : C++ signature : class std::vector<struct PGL::SceneFormat,class std::allocator<struct PGL::SceneFormat> > formats(class PGL::SceneFactory *) |
C++ signature : class PGL::SceneFactory {lvalue} get()
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isReadable( (SceneFactory)arg1, (str)arg2) -> bool : C++ signature : bool isReadable(class PGL::SceneFactory {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) |
isWritable( (SceneFactory)arg1, (str)arg2) -> bool : C++ signature : bool isWritable(class PGL::SceneFactory {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) |
read( (SceneFactory)arg1, (str)arg2) -> Scene : C++ signature : class TOOLS::RefCountPtr<class PGL::Scene> read(class PGL::SceneFactory {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) read( (SceneFactory)arg1, (str)arg2, (str)arg3) -> Scene : C++ signature : class TOOLS::RefCountPtr<class PGL::Scene> read(class PGL::SceneFactory {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) |
registerCodec( (SceneFactory)arg1, (SceneCodec)arg2) -> None : C++ signature : void registerCodec(class PGL::SceneFactory {lvalue},class TOOLS::RefCountPtr<class PGL::SceneCodec>) |
unregisterCodec( (SceneFactory)arg1, (SceneCodec)arg2) -> None : C++ signature : void unregisterCodec(class PGL::SceneFactory {lvalue},class TOOLS::RefCountPtr<class PGL::SceneCodec>) |
write( (SceneFactory)arg1, (str)arg2, (Scene)arg3) -> None : C++ signature : void write(class PGL::SceneFactory {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class TOOLS::RefCountPtr<class PGL::Scene>) write( (SceneFactory)arg1, (str)arg2, (Scene)arg3, (str)arg4) -> None : C++ signature : void write(class PGL::SceneFactory {lvalue},class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class TOOLS::RefCountPtr<class PGL::Scene>,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >) |
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