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object --+
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??.instance --+
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Point4Array
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Inherited from Inherited from |
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| Class Variables | |
__instance_size__ = 12
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__safe_for_unpickling__ = True
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| Properties | |
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Inherited from |
| Method Details |
__add__( (Point4Array)arg1, (Vector4)arg2) -> Point4Array :
C++ signature :
class PGL::Point4Array * __add__(class PGL::Point4Array *,class TOOLS::Vector4)
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__contains__( (Point4Array)arg1, (Vector4)arg2) -> bool :
C++ signature :
bool __contains__(class PGL::Point4Array *,class TOOLS::Vector4)
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__delitem__( (Point4Array)arg1, (int)arg2) -> None :
C++ signature :
void __delitem__(class PGL::Point4Array *,int)
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__delslice__( (Point4Array)arg1, (int)arg2, (int)arg3) -> None :
C++ signature :
void __delslice__(class PGL::Point4Array *,int,int)
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__getinitargs__( (Point4Array)arg1) -> tuple :
C++ signature :
class boost::python::tuple __getinitargs__(class PGL::Point4Array)
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__getitem__( (Point4Array)arg1, (int)arg2) -> Vector4 :
C++ signature :
class TOOLS::Vector4 {lvalue} __getitem__(class PGL::Point4Array *,int)
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__getslice__( (Point4Array)arg1, (int)arg2, (int)arg3) -> Point4Array :
C++ signature :
class PGL::Point4Array * __getslice__(class PGL::Point4Array *,int,int)
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__iadd__( (Point4Array)arg1, (Vector4)arg2) -> Point4Array :
C++ signature :
class PGL::Point4Array * __iadd__(class PGL::Point4Array *,class TOOLS::Vector4)
__iadd__( (Point4Array)arg1, (Point4Array)arg2) -> Point4Array :
C++ signature :
class PGL::Point4Array * __iadd__(class PGL::Point4Array *,class TOOLS::RefCountPtr<class PGL::Point4Array>)
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__init__( (object)arg1, (int)size) -> None :
Point4Array(int size)
C++ signature :
void __init__(struct _object *,unsigned int)
__init__( (object)arg1, (object)arg2) -> object :
Point4Array([Vector4(x,y,z,w),...])
C++ signature :
void * __init__(class boost::python::api::object,class boost::python::api::object)
__init__( (object)arg1, (Point2Array)arg2, (float)arg3, (float)arg4) -> object :
Point4Array(Point2Array a, z, w)
C++ signature :
void * __init__(class boost::python::api::object,class TOOLS::RefCountPtr<class PGL::Point2Array>,double,double)
__init__( (object)arg1, (Point3Array)arg2, (float)arg3) -> object :
Point4Array(Point3Array a, w)
C++ signature :
void * __init__(class boost::python::api::object,class TOOLS::RefCountPtr<class PGL::Point3Array>,double)
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__len__( (Point4Array)arg1) -> int :
C++ signature :
unsigned int __len__(class PGL::Point4Array *)
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helper for pickle
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__repr__( (Point4Array)arg1) -> str :
C++ signature :
class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __repr__(class PGL::Point4Array *)
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__setitem__( (Point4Array)arg1, (int)arg2, (Vector4)arg3) -> None :
C++ signature :
void __setitem__(class PGL::Point4Array *,int,class TOOLS::Vector4)
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__str__( (Point4Array)arg1) -> str :
C++ signature :
class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __str__(class PGL::Point4Array *)
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append( (Point4Array)arg1, (Vector4)arg2) -> None :
C++ signature :
void append(class PGL::Point4Array *,class TOOLS::Vector4)
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clear( (Point4Array)arg1) -> None :
C++ signature :
void clear(class PGL::Point4Array {lvalue})
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getBounds( (Point4Array)arg1) -> object :
C++ signature :
class boost::python::api::object getBounds(class PGL::Point4Array const *)
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getCenter( (Point4Array)arg1) -> Vector4 :
C++ signature :
class TOOLS::Vector4 getCenter(class PGL::Point4Array {lvalue})
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getExtent( (Point4Array)arg1) -> Vector4 :
C++ signature :
class TOOLS::Vector4 getExtent(class PGL::Point4Array {lvalue})
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getId( (Point4Array)arg1) -> int :
C++ signature :
unsigned int getId(class PGL::Point4Array *)
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getLength( (Point4Array)arg1) -> float :
C++ signature :
double getLength(class PGL::Point4Array {lvalue})
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getWMaxIndex( (Point4Array)arg1) -> int :
C++ signature :
int getWMaxIndex(class PGL::Point4Array const *)
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getWMinAndMaxIndex( (Point4Array)arg1) -> object :
C++ signature :
class boost::python::api::object getWMinAndMaxIndex(class PGL::Point4Array const *)
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getWMinIndex( (Point4Array)arg1) -> int :
C++ signature :
int getWMinIndex(class PGL::Point4Array const *)
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getXMaxIndex( (Point4Array)arg1) -> int :
C++ signature :
int getXMaxIndex(class PGL::Point4Array const *)
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getXMinAndMaxIndex( (Point4Array)arg1) -> object :
C++ signature :
class boost::python::api::object getXMinAndMaxIndex(class PGL::Point4Array const *)
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getXMinIndex( (Point4Array)arg1) -> int :
C++ signature :
int getXMinIndex(class PGL::Point4Array const *)
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getYMaxIndex( (Point4Array)arg1) -> int :
C++ signature :
int getYMaxIndex(class PGL::Point4Array const *)
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getYMinAndMaxIndex( (Point4Array)arg1) -> object :
C++ signature :
class boost::python::api::object getYMinAndMaxIndex(class PGL::Point4Array const *)
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getYMinIndex( (Point4Array)arg1) -> int :
C++ signature :
int getYMinIndex(class PGL::Point4Array const *)
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getZMaxIndex( (Point4Array)arg1) -> int :
C++ signature :
int getZMaxIndex(class PGL::Point4Array const *)
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getZMinAndMaxIndex( (Point4Array)arg1) -> object :
C++ signature :
class boost::python::api::object getZMinAndMaxIndex(class PGL::Point4Array const *)
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getZMinIndex( (Point4Array)arg1) -> int :
C++ signature :
int getZMinIndex(class PGL::Point4Array const *)
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hausdorff_distance( (Point4Array)arg1, (Point4Array)arg2) -> float :
C++ signature :
double hausdorff_distance(class TOOLS::RefCountPtr<class PGL::Point4Array>,class TOOLS::RefCountPtr<class PGL::Point4Array>)
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insert( (Point4Array)arg1, (int)arg2, (Vector4)arg3) -> None :
C++ signature :
void insert(class PGL::Point4Array *,int,class TOOLS::Vector4)
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normalize( (Point4Array)arg1) -> None :
C++ signature :
void normalize(class PGL::Point4Array {lvalue})
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partition( (Point4Array)arg1, (object)arg2) -> list :
C++ signature :
class boost::python::list partition(class PGL::Point4Array *,class boost::python::api::object)
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pop( (Point4Array)arg1 [, (int)arg2]) -> Vector4 :
C++ signature :
class TOOLS::Vector4 pop(class PGL::Point4Array * [,int])
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project( (Point4Array)arg1) -> Point3Array :
C++ signature :
class TOOLS::RefCountPtr<class PGL::Point3Array> project(class PGL::Point4Array {lvalue})
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reverse( (Point4Array)arg1) -> None :
C++ signature :
void reverse(class PGL::Point4Array {lvalue})
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sort( (Point4Array)arg1, (object)arg2) -> None :
C++ signature :
void sort(class PGL::Point4Array *,class boost::python::api::object)
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transform( (Point4Array)arg1, (Matrix4)arg2) -> None :
C++ signature :
void transform(class PGL::Point4Array {lvalue},class TOOLS::Matrix4)
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| Generated by Epydoc 3.0.1 on Wed Jul 16 15:52:18 2008 | http://epydoc.sourceforge.net |