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object --+ | ??.instance --+ | Point4Array
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Inherited from Inherited from |
Class Variables | |
__instance_size__ = 12
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__safe_for_unpickling__ = True
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Properties | |
Inherited from |
Method Details |
__add__( (Point4Array)arg1, (Vector4)arg2) -> Point4Array : C++ signature : class PGL::Point4Array * __add__(class PGL::Point4Array *,class TOOLS::Vector4) |
__contains__( (Point4Array)arg1, (Vector4)arg2) -> bool : C++ signature : bool __contains__(class PGL::Point4Array *,class TOOLS::Vector4) |
__delitem__( (Point4Array)arg1, (int)arg2) -> None : C++ signature : void __delitem__(class PGL::Point4Array *,int) |
__delslice__( (Point4Array)arg1, (int)arg2, (int)arg3) -> None : C++ signature : void __delslice__(class PGL::Point4Array *,int,int) |
__getinitargs__( (Point4Array)arg1) -> tuple : C++ signature : class boost::python::tuple __getinitargs__(class PGL::Point4Array) |
__getitem__( (Point4Array)arg1, (int)arg2) -> Vector4 : C++ signature : class TOOLS::Vector4 {lvalue} __getitem__(class PGL::Point4Array *,int) |
__getslice__( (Point4Array)arg1, (int)arg2, (int)arg3) -> Point4Array : C++ signature : class PGL::Point4Array * __getslice__(class PGL::Point4Array *,int,int) |
__iadd__( (Point4Array)arg1, (Vector4)arg2) -> Point4Array : C++ signature : class PGL::Point4Array * __iadd__(class PGL::Point4Array *,class TOOLS::Vector4) __iadd__( (Point4Array)arg1, (Point4Array)arg2) -> Point4Array : C++ signature : class PGL::Point4Array * __iadd__(class PGL::Point4Array *,class TOOLS::RefCountPtr<class PGL::Point4Array>) |
__init__( (object)arg1, (int)size) -> None : Point4Array(int size) C++ signature : void __init__(struct _object *,unsigned int) __init__( (object)arg1, (object)arg2) -> object : Point4Array([Vector4(x,y,z,w),...]) C++ signature : void * __init__(class boost::python::api::object,class boost::python::api::object) __init__( (object)arg1, (Point2Array)arg2, (float)arg3, (float)arg4) -> object : Point4Array(Point2Array a, z, w) C++ signature : void * __init__(class boost::python::api::object,class TOOLS::RefCountPtr<class PGL::Point2Array>,double,double) __init__( (object)arg1, (Point3Array)arg2, (float)arg3) -> object : Point4Array(Point3Array a, w) C++ signature : void * __init__(class boost::python::api::object,class TOOLS::RefCountPtr<class PGL::Point3Array>,double)
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__len__( (Point4Array)arg1) -> int : C++ signature : unsigned int __len__(class PGL::Point4Array *) |
helper for pickle
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__repr__( (Point4Array)arg1) -> str : C++ signature : class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __repr__(class PGL::Point4Array *)
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__setitem__( (Point4Array)arg1, (int)arg2, (Vector4)arg3) -> None : C++ signature : void __setitem__(class PGL::Point4Array *,int,class TOOLS::Vector4) |
__str__( (Point4Array)arg1) -> str : C++ signature : class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __str__(class PGL::Point4Array *)
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append( (Point4Array)arg1, (Vector4)arg2) -> None : C++ signature : void append(class PGL::Point4Array *,class TOOLS::Vector4) |
clear( (Point4Array)arg1) -> None : C++ signature : void clear(class PGL::Point4Array {lvalue}) |
getBounds( (Point4Array)arg1) -> object : C++ signature : class boost::python::api::object getBounds(class PGL::Point4Array const *) |
getCenter( (Point4Array)arg1) -> Vector4 : C++ signature : class TOOLS::Vector4 getCenter(class PGL::Point4Array {lvalue}) |
getExtent( (Point4Array)arg1) -> Vector4 : C++ signature : class TOOLS::Vector4 getExtent(class PGL::Point4Array {lvalue}) |
getId( (Point4Array)arg1) -> int : C++ signature : unsigned int getId(class PGL::Point4Array *) |
getLength( (Point4Array)arg1) -> float : C++ signature : double getLength(class PGL::Point4Array {lvalue}) |
getWMaxIndex( (Point4Array)arg1) -> int : C++ signature : int getWMaxIndex(class PGL::Point4Array const *) |
getWMinAndMaxIndex( (Point4Array)arg1) -> object : C++ signature : class boost::python::api::object getWMinAndMaxIndex(class PGL::Point4Array const *) |
getWMinIndex( (Point4Array)arg1) -> int : C++ signature : int getWMinIndex(class PGL::Point4Array const *) |
getXMaxIndex( (Point4Array)arg1) -> int : C++ signature : int getXMaxIndex(class PGL::Point4Array const *) |
getXMinAndMaxIndex( (Point4Array)arg1) -> object : C++ signature : class boost::python::api::object getXMinAndMaxIndex(class PGL::Point4Array const *) |
getXMinIndex( (Point4Array)arg1) -> int : C++ signature : int getXMinIndex(class PGL::Point4Array const *) |
getYMaxIndex( (Point4Array)arg1) -> int : C++ signature : int getYMaxIndex(class PGL::Point4Array const *) |
getYMinAndMaxIndex( (Point4Array)arg1) -> object : C++ signature : class boost::python::api::object getYMinAndMaxIndex(class PGL::Point4Array const *) |
getYMinIndex( (Point4Array)arg1) -> int : C++ signature : int getYMinIndex(class PGL::Point4Array const *) |
getZMaxIndex( (Point4Array)arg1) -> int : C++ signature : int getZMaxIndex(class PGL::Point4Array const *) |
getZMinAndMaxIndex( (Point4Array)arg1) -> object : C++ signature : class boost::python::api::object getZMinAndMaxIndex(class PGL::Point4Array const *) |
getZMinIndex( (Point4Array)arg1) -> int : C++ signature : int getZMinIndex(class PGL::Point4Array const *) |
hausdorff_distance( (Point4Array)arg1, (Point4Array)arg2) -> float : C++ signature : double hausdorff_distance(class TOOLS::RefCountPtr<class PGL::Point4Array>,class TOOLS::RefCountPtr<class PGL::Point4Array>) |
insert( (Point4Array)arg1, (int)arg2, (Vector4)arg3) -> None : C++ signature : void insert(class PGL::Point4Array *,int,class TOOLS::Vector4) |
normalize( (Point4Array)arg1) -> None : C++ signature : void normalize(class PGL::Point4Array {lvalue}) |
partition( (Point4Array)arg1, (object)arg2) -> list : C++ signature : class boost::python::list partition(class PGL::Point4Array *,class boost::python::api::object) |
pop( (Point4Array)arg1 [, (int)arg2]) -> Vector4 : C++ signature : class TOOLS::Vector4 pop(class PGL::Point4Array * [,int]) |
project( (Point4Array)arg1) -> Point3Array : C++ signature : class TOOLS::RefCountPtr<class PGL::Point3Array> project(class PGL::Point4Array {lvalue}) |
reverse( (Point4Array)arg1) -> None : C++ signature : void reverse(class PGL::Point4Array {lvalue}) |
sort( (Point4Array)arg1, (object)arg2) -> None : C++ signature : void sort(class PGL::Point4Array *,class boost::python::api::object) |
transform( (Point4Array)arg1, (Matrix4)arg2) -> None : C++ signature : void transform(class PGL::Point4Array {lvalue},class TOOLS::Matrix4) |
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