Package openalea :: Package plantgl :: Package scenegraph :: Module _pglsg :: Class Point4Array
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Class Point4Array

 object --+    
          |    
??.instance --+
              |
             Point4Array

Instance Methods
 
__add__(...)
__add__( (Point4Array)arg1, (Vector4)arg2) -> Point4Array :
 
__contains__(...)
__contains__( (Point4Array)arg1, (Vector4)arg2) -> bool :
 
__delitem__(...)
__delitem__( (Point4Array)arg1, (int)arg2) -> None :
 
__delslice__(...)
__delslice__( (Point4Array)arg1, (int)arg2, (int)arg3) -> None :
 
__getinitargs__(...)
__getinitargs__( (Point4Array)arg1) -> tuple :
 
__getitem__(...)
__getitem__( (Point4Array)arg1, (int)arg2) -> Vector4 :
 
__getslice__(...)
__getslice__( (Point4Array)arg1, (int)arg2, (int)arg3) -> Point4Array :
 
__iadd__(...)
__iadd__( (Point4Array)arg1, (Vector4)arg2) -> Point4Array :
 
__init__(...)
__init__( (object)arg1, (int)size) -> None : Point4Array(int size)
 
__len__(...)
__len__( (Point4Array)arg1) -> int :
 
__reduce__(...)
helper for pickle
 
__repr__(...)
__repr__( (Point4Array)arg1) -> str :
 
__setitem__(...)
__setitem__( (Point4Array)arg1, (int)arg2, (Vector4)arg3) -> None :
 
__str__(...)
__str__( (Point4Array)arg1) -> str :
 
append(...)
append( (Point4Array)arg1, (Vector4)arg2) -> None :
 
clear(...)
clear( (Point4Array)arg1) -> None :
 
getBounds(...)
getBounds( (Point4Array)arg1) -> object :
 
getCenter(...)
getCenter( (Point4Array)arg1) -> Vector4 :
 
getExtent(...)
getExtent( (Point4Array)arg1) -> Vector4 :
 
getId(...)
getId( (Point4Array)arg1) -> int :
 
getLength(...)
getLength( (Point4Array)arg1) -> float :
 
getWMaxIndex(...)
getWMaxIndex( (Point4Array)arg1) -> int :
 
getWMinAndMaxIndex(...)
getWMinAndMaxIndex( (Point4Array)arg1) -> object :
 
getWMinIndex(...)
getWMinIndex( (Point4Array)arg1) -> int :
 
getXMaxIndex(...)
getXMaxIndex( (Point4Array)arg1) -> int :
 
getXMinAndMaxIndex(...)
getXMinAndMaxIndex( (Point4Array)arg1) -> object :
 
getXMinIndex(...)
getXMinIndex( (Point4Array)arg1) -> int :
 
getYMaxIndex(...)
getYMaxIndex( (Point4Array)arg1) -> int :
 
getYMinAndMaxIndex(...)
getYMinAndMaxIndex( (Point4Array)arg1) -> object :
 
getYMinIndex(...)
getYMinIndex( (Point4Array)arg1) -> int :
 
getZMaxIndex(...)
getZMaxIndex( (Point4Array)arg1) -> int :
 
getZMinAndMaxIndex(...)
getZMinAndMaxIndex( (Point4Array)arg1) -> object :
 
getZMinIndex(...)
getZMinIndex( (Point4Array)arg1) -> int :
 
hausdorff_distance(...)
hausdorff_distance( (Point4Array)arg1, (Point4Array)arg2) -> float :
 
insert(...)
insert( (Point4Array)arg1, (int)arg2, (Vector4)arg3) -> None :
 
normalize(...)
normalize( (Point4Array)arg1) -> None :
 
partition(...)
partition( (Point4Array)arg1, (object)arg2) -> list :
 
pop(...)
pop( (Point4Array)arg1 [, (int)arg2]) -> Vector4 :
 
project(...)
project( (Point4Array)arg1) -> Point3Array :
 
reverse(...)
reverse( (Point4Array)arg1) -> None :
 
sort(...)
sort( (Point4Array)arg1, (object)arg2) -> None :
 
transform(...)
transform( (Point4Array)arg1, (Matrix4)arg2) -> None :

Inherited from unreachable.instance: __new__

Inherited from object: __delattr__, __getattribute__, __hash__, __reduce_ex__, __setattr__

Class Variables
  __instance_size__ = 12
  __safe_for_unpickling__ = True
Properties

Inherited from object: __class__

Method Details

__add__(...)
(Addition operator)

 

__add__( (Point4Array)arg1, (Vector4)arg2) -> Point4Array :

    C++ signature :
        class PGL::Point4Array * __add__(class PGL::Point4Array *,class TOOLS::Vector4)

__contains__(...)
(In operator)

 

__contains__( (Point4Array)arg1, (Vector4)arg2) -> bool :

    C++ signature :
        bool __contains__(class PGL::Point4Array *,class TOOLS::Vector4)

__delitem__(...)
(Index deletion operator)

 

__delitem__( (Point4Array)arg1, (int)arg2) -> None :

    C++ signature :
        void __delitem__(class PGL::Point4Array *,int)

__delslice__(...)
(Slice deletion operator)

 

__delslice__( (Point4Array)arg1, (int)arg2, (int)arg3) -> None :

    C++ signature :
        void __delslice__(class PGL::Point4Array *,int,int)

__getinitargs__(...)

 

__getinitargs__( (Point4Array)arg1) -> tuple :

    C++ signature :
        class boost::python::tuple __getinitargs__(class PGL::Point4Array)

__getitem__(...)
(Indexing operator)

 

__getitem__( (Point4Array)arg1, (int)arg2) -> Vector4 :

    C++ signature :
        class TOOLS::Vector4 {lvalue} __getitem__(class PGL::Point4Array *,int)

__getslice__(...)
(Slicling operator)

 

__getslice__( (Point4Array)arg1, (int)arg2, (int)arg3) -> Point4Array :

    C++ signature :
        class PGL::Point4Array * __getslice__(class PGL::Point4Array *,int,int)

__iadd__(...)

 

__iadd__( (Point4Array)arg1, (Vector4)arg2) -> Point4Array :

    C++ signature :
        class PGL::Point4Array * __iadd__(class PGL::Point4Array *,class TOOLS::Vector4)

__iadd__( (Point4Array)arg1, (Point4Array)arg2) -> Point4Array :

    C++ signature :
        class PGL::Point4Array * __iadd__(class PGL::Point4Array *,class TOOLS::RefCountPtr<class PGL::Point4Array>)

__init__(...)
(Constructor)

 

__init__( (object)arg1, (int)size) -> None :
    Point4Array(int size)

    C++ signature :
        void __init__(struct _object *,unsigned int)

__init__( (object)arg1, (object)arg2) -> object :
    Point4Array([Vector4(x,y,z,w),...])

    C++ signature :
        void * __init__(class boost::python::api::object,class boost::python::api::object)

__init__( (object)arg1, (Point2Array)arg2, (float)arg3, (float)arg4) -> object :
    Point4Array(Point2Array a, z, w)

    C++ signature :
        void * __init__(class boost::python::api::object,class TOOLS::RefCountPtr<class PGL::Point2Array>,double,double)

__init__( (object)arg1, (Point3Array)arg2, (float)arg3) -> object :
    Point4Array(Point3Array a, w)

    C++ signature :
        void * __init__(class boost::python::api::object,class TOOLS::RefCountPtr<class PGL::Point3Array>,double)

Overrides: object.__init__

__len__(...)
(Length operator)

 

__len__( (Point4Array)arg1) -> int :

    C++ signature :
        unsigned int __len__(class PGL::Point4Array *)

__reduce__(...)

 
helper for pickle

Overrides: object.__reduce__
(inherited documentation)

__repr__(...)
(Representation operator)

 

__repr__( (Point4Array)arg1) -> str :

    C++ signature :
        class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __repr__(class PGL::Point4Array *)

Overrides: object.__repr__

__setitem__(...)
(Index assignment operator)

 

__setitem__( (Point4Array)arg1, (int)arg2, (Vector4)arg3) -> None :

    C++ signature :
        void __setitem__(class PGL::Point4Array *,int,class TOOLS::Vector4)

__str__(...)
(Informal representation operator)

 

__str__( (Point4Array)arg1) -> str :

    C++ signature :
        class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __str__(class PGL::Point4Array *)

Overrides: object.__str__

append(...)

 

append( (Point4Array)arg1, (Vector4)arg2) -> None :

    C++ signature :
        void append(class PGL::Point4Array *,class TOOLS::Vector4)

clear(...)

 

clear( (Point4Array)arg1) -> None :

    C++ signature :
        void clear(class PGL::Point4Array {lvalue})

getBounds(...)

 

getBounds( (Point4Array)arg1) -> object :

    C++ signature :
        class boost::python::api::object getBounds(class PGL::Point4Array const *)

getCenter(...)

 

getCenter( (Point4Array)arg1) -> Vector4 :

    C++ signature :
        class TOOLS::Vector4 getCenter(class PGL::Point4Array {lvalue})

getExtent(...)

 

getExtent( (Point4Array)arg1) -> Vector4 :

    C++ signature :
        class TOOLS::Vector4 getExtent(class PGL::Point4Array {lvalue})

getId(...)

 

getId( (Point4Array)arg1) -> int :

    C++ signature :
        unsigned int getId(class PGL::Point4Array *)

getLength(...)

 

getLength( (Point4Array)arg1) -> float :

    C++ signature :
        double getLength(class PGL::Point4Array {lvalue})

getWMaxIndex(...)

 

getWMaxIndex( (Point4Array)arg1) -> int :

    C++ signature :
        int getWMaxIndex(class PGL::Point4Array const *)

getWMinAndMaxIndex(...)

 

getWMinAndMaxIndex( (Point4Array)arg1) -> object :

    C++ signature :
        class boost::python::api::object getWMinAndMaxIndex(class PGL::Point4Array const *)

getWMinIndex(...)

 

getWMinIndex( (Point4Array)arg1) -> int :

    C++ signature :
        int getWMinIndex(class PGL::Point4Array const *)

getXMaxIndex(...)

 

getXMaxIndex( (Point4Array)arg1) -> int :

    C++ signature :
        int getXMaxIndex(class PGL::Point4Array const *)

getXMinAndMaxIndex(...)

 

getXMinAndMaxIndex( (Point4Array)arg1) -> object :

    C++ signature :
        class boost::python::api::object getXMinAndMaxIndex(class PGL::Point4Array const *)

getXMinIndex(...)

 

getXMinIndex( (Point4Array)arg1) -> int :

    C++ signature :
        int getXMinIndex(class PGL::Point4Array const *)

getYMaxIndex(...)

 

getYMaxIndex( (Point4Array)arg1) -> int :

    C++ signature :
        int getYMaxIndex(class PGL::Point4Array const *)

getYMinAndMaxIndex(...)

 

getYMinAndMaxIndex( (Point4Array)arg1) -> object :

    C++ signature :
        class boost::python::api::object getYMinAndMaxIndex(class PGL::Point4Array const *)

getYMinIndex(...)

 

getYMinIndex( (Point4Array)arg1) -> int :

    C++ signature :
        int getYMinIndex(class PGL::Point4Array const *)

getZMaxIndex(...)

 

getZMaxIndex( (Point4Array)arg1) -> int :

    C++ signature :
        int getZMaxIndex(class PGL::Point4Array const *)

getZMinAndMaxIndex(...)

 

getZMinAndMaxIndex( (Point4Array)arg1) -> object :

    C++ signature :
        class boost::python::api::object getZMinAndMaxIndex(class PGL::Point4Array const *)

getZMinIndex(...)

 

getZMinIndex( (Point4Array)arg1) -> int :

    C++ signature :
        int getZMinIndex(class PGL::Point4Array const *)

hausdorff_distance(...)

 

hausdorff_distance( (Point4Array)arg1, (Point4Array)arg2) -> float :

    C++ signature :
        double hausdorff_distance(class TOOLS::RefCountPtr<class PGL::Point4Array>,class TOOLS::RefCountPtr<class PGL::Point4Array>)

insert(...)

 

insert( (Point4Array)arg1, (int)arg2, (Vector4)arg3) -> None :

    C++ signature :
        void insert(class PGL::Point4Array *,int,class TOOLS::Vector4)

normalize(...)

 

normalize( (Point4Array)arg1) -> None :

    C++ signature :
        void normalize(class PGL::Point4Array {lvalue})

partition(...)

 

partition( (Point4Array)arg1, (object)arg2) -> list :

    C++ signature :
        class boost::python::list partition(class PGL::Point4Array *,class boost::python::api::object)

pop(...)

 

pop( (Point4Array)arg1 [, (int)arg2]) -> Vector4 :

    C++ signature :
        class TOOLS::Vector4 pop(class PGL::Point4Array * [,int])

project(...)

 

project( (Point4Array)arg1) -> Point3Array :

    C++ signature :
        class TOOLS::RefCountPtr<class PGL::Point3Array> project(class PGL::Point4Array {lvalue})

reverse(...)

 

reverse( (Point4Array)arg1) -> None :

    C++ signature :
        void reverse(class PGL::Point4Array {lvalue})

sort(...)

 

sort( (Point4Array)arg1, (object)arg2) -> None :

    C++ signature :
        void sort(class PGL::Point4Array *,class boost::python::api::object)

transform(...)

 

transform( (Point4Array)arg1, (Matrix4)arg2) -> None :

    C++ signature :
        void transform(class PGL::Point4Array {lvalue},class TOOLS::Matrix4)