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object --+
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??.instance --+
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Point2Array
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Inherited from Inherited from |
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| Class Variables | |
__instance_size__ = 12
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__safe_for_unpickling__ = True
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| Properties | |
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Inherited from |
| Method Details |
__add__( (Point2Array)arg1, (Vector2)arg2) -> Point2Array :
C++ signature :
class PGL::Point2Array * __add__(class PGL::Point2Array *,class TOOLS::Vector2)
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__contains__( (Point2Array)arg1, (Vector2)arg2) -> bool :
C++ signature :
bool __contains__(class PGL::Point2Array *,class TOOLS::Vector2)
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__delitem__( (Point2Array)arg1, (int)arg2) -> None :
C++ signature :
void __delitem__(class PGL::Point2Array *,int)
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__delslice__( (Point2Array)arg1, (int)arg2, (int)arg3) -> None :
C++ signature :
void __delslice__(class PGL::Point2Array *,int,int)
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__getinitargs__( (Point2Array)arg1) -> tuple :
C++ signature :
class boost::python::tuple __getinitargs__(class PGL::Point2Array)
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__getitem__( (Point2Array)arg1, (int)arg2) -> Vector2 :
C++ signature :
class TOOLS::Vector2 {lvalue} __getitem__(class PGL::Point2Array *,int)
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__getslice__( (Point2Array)arg1, (int)arg2, (int)arg3) -> Point2Array :
C++ signature :
class PGL::Point2Array * __getslice__(class PGL::Point2Array *,int,int)
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__iadd__( (Point2Array)arg1, (Vector2)arg2) -> Point2Array :
C++ signature :
class PGL::Point2Array * __iadd__(class PGL::Point2Array *,class TOOLS::Vector2)
__iadd__( (Point2Array)arg1, (Point2Array)arg2) -> Point2Array :
C++ signature :
class PGL::Point2Array * __iadd__(class PGL::Point2Array *,class TOOLS::RefCountPtr<class PGL::Point2Array>)
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__init__( (object)arg1, (int)size) -> None :
Point2Array(int size)
C++ signature :
void __init__(struct _object *,unsigned int)
__init__( (object)arg1, (object)arg2) -> object :
Point2Array([Vector2(x,y),...])
C++ signature :
void * __init__(class boost::python::api::object,class boost::python::api::object)
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__len__( (Point2Array)arg1) -> int :
C++ signature :
unsigned int __len__(class PGL::Point2Array *)
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helper for pickle
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__repr__( (Point2Array)arg1) -> str :
C++ signature :
class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __repr__(class PGL::Point2Array *)
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__setitem__( (Point2Array)arg1, (int)arg2, (Vector2)arg3) -> None :
C++ signature :
void __setitem__(class PGL::Point2Array *,int,class TOOLS::Vector2)
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__str__( (Point2Array)arg1) -> str :
C++ signature :
class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __str__(class PGL::Point2Array *)
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append( (Point2Array)arg1, (Vector2)arg2) -> None :
C++ signature :
void append(class PGL::Point2Array *,class TOOLS::Vector2)
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clear( (Point2Array)arg1) -> None :
C++ signature :
void clear(class PGL::Point2Array {lvalue})
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getBounds( (Point2Array)arg1) -> object :
C++ signature :
class boost::python::api::object getBounds(class PGL::Point2Array const *)
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getCenter( (Point2Array)arg1) -> Vector2 :
C++ signature :
class TOOLS::Vector2 getCenter(class PGL::Point2Array {lvalue})
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getExtent( (Point2Array)arg1) -> Vector2 :
C++ signature :
class TOOLS::Vector2 getExtent(class PGL::Point2Array {lvalue})
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getId( (Point2Array)arg1) -> int :
C++ signature :
unsigned int getId(class PGL::Point2Array *)
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getLength( (Point2Array)arg1) -> float :
C++ signature :
double getLength(class PGL::Point2Array {lvalue})
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getXMaxIndex( (Point2Array)arg1) -> int :
C++ signature :
int getXMaxIndex(class PGL::Point2Array const *)
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getXMinAndMaxIndex( (Point2Array)arg1) -> object :
C++ signature :
class boost::python::api::object getXMinAndMaxIndex(class PGL::Point2Array const *)
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getXMinIndex( (Point2Array)arg1) -> int :
C++ signature :
int getXMinIndex(class PGL::Point2Array const *)
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getYMaxIndex( (Point2Array)arg1) -> int :
C++ signature :
int getYMaxIndex(class PGL::Point2Array const *)
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getYMinAndMaxIndex( (Point2Array)arg1) -> object :
C++ signature :
class boost::python::api::object getYMinAndMaxIndex(class PGL::Point2Array const *)
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getYMinIndex( (Point2Array)arg1) -> int :
C++ signature :
int getYMinIndex(class PGL::Point2Array const *)
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hausdorff_distance( (Point2Array)arg1, (Point2Array)arg2) -> float :
C++ signature :
double hausdorff_distance(class TOOLS::RefCountPtr<class PGL::Point2Array>,class TOOLS::RefCountPtr<class PGL::Point2Array>)
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insert( (Point2Array)arg1, (int)arg2, (Vector2)arg3) -> None :
C++ signature :
void insert(class PGL::Point2Array *,int,class TOOLS::Vector2)
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normalize( (Point2Array)arg1) -> None :
C++ signature :
void normalize(class PGL::Point2Array {lvalue})
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partition( (Point2Array)arg1, (object)arg2) -> list :
C++ signature :
class boost::python::list partition(class PGL::Point2Array *,class boost::python::api::object)
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pop( (Point2Array)arg1 [, (int)arg2]) -> Vector2 :
C++ signature :
class TOOLS::Vector2 pop(class PGL::Point2Array * [,int])
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reverse( (Point2Array)arg1) -> None :
C++ signature :
void reverse(class PGL::Point2Array {lvalue})
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sort( (Point2Array)arg1, (object)arg2) -> None :
C++ signature :
void sort(class PGL::Point2Array *,class boost::python::api::object)
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transform( (Point2Array)arg1, (Matrix2)arg2) -> None :
C++ signature :
void transform(class PGL::Point2Array {lvalue},class TOOLS::Matrix2)
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