Package openalea :: Package plantgl :: Package scenegraph :: Module _pglsg :: Class IndexArray
[frames] | no frames]

Class IndexArray

 object --+    
          |    
??.instance --+
              |
             IndexArray

Instance Methods
 
__add__(...)
__add__( (IndexArray)arg1, (Index)arg2) -> IndexArray :
 
__contains__(...)
__contains__( (IndexArray)arg1, (Index)arg2) -> bool :
 
__delitem__(...)
__delitem__( (IndexArray)arg1, (int)arg2) -> None :
 
__delslice__(...)
__delslice__( (IndexArray)arg1, (int)arg2, (int)arg3) -> None :
 
__getinitargs__(...)
__getinitargs__( (IndexArray)arg1) -> tuple :
 
__getitem__(...)
__getitem__( (IndexArray)arg1, (int)arg2) -> Index :
 
__getslice__(...)
__getslice__( (IndexArray)arg1, (int)arg2, (int)arg3) -> IndexArray :
 
__iadd__(...)
__iadd__( (IndexArray)arg1, (Index)arg2) -> IndexArray :
 
__init__(...)
__init__( (object)arg1, (int)size) -> None : IndexArray(int size)
 
__len__(...)
__len__( (IndexArray)arg1) -> int :
 
__reduce__(...)
helper for pickle
 
__repr__(...)
__repr__( (IndexArray)arg1) -> str :
 
__setitem__(...)
__setitem__( (IndexArray)arg1, (int)arg2, (Index)arg3) -> None :
 
__str__(...)
__str__( (IndexArray)arg1) -> str :
 
append(...)
append( (IndexArray)arg1, (Index)arg2) -> None :
 
clear(...)
clear( (IndexArray)arg1) -> None :
 
getId(...)
getId( (IndexArray)arg1) -> int :
 
insert(...)
insert( (IndexArray)arg1, (int)arg2, (Index)arg3) -> None :
 
pop(...)
pop( (IndexArray)arg1 [, (int)arg2]) -> Index :
 
reverse(...)
reverse( (IndexArray)arg1) -> None :
 
triangulate(...)
triangulate( (IndexArray)arg1) -> Index3Array :

Inherited from unreachable.instance: __new__

Inherited from object: __delattr__, __getattribute__, __hash__, __reduce_ex__, __setattr__

Class Variables
  __instance_size__ = 12
  __safe_for_unpickling__ = True
Properties

Inherited from object: __class__

Method Details

__add__(...)
(Addition operator)

 

__add__( (IndexArray)arg1, (Index)arg2) -> IndexArray :

    C++ signature :
        class PGL::IndexArray * __add__(class PGL::IndexArray *,class TOOLS::Array1<unsigned int>)

__contains__(...)
(In operator)

 

__contains__( (IndexArray)arg1, (Index)arg2) -> bool :

    C++ signature :
        bool __contains__(class PGL::IndexArray *,class TOOLS::Array1<unsigned int>)

__delitem__(...)
(Index deletion operator)

 

__delitem__( (IndexArray)arg1, (int)arg2) -> None :

    C++ signature :
        void __delitem__(class PGL::IndexArray *,int)

__delslice__(...)
(Slice deletion operator)

 

__delslice__( (IndexArray)arg1, (int)arg2, (int)arg3) -> None :

    C++ signature :
        void __delslice__(class PGL::IndexArray *,int,int)

__getinitargs__(...)

 

__getinitargs__( (IndexArray)arg1) -> tuple :

    C++ signature :
        class boost::python::tuple __getinitargs__(class PGL::IndexArray)

__getitem__(...)
(Indexing operator)

 

__getitem__( (IndexArray)arg1, (int)arg2) -> Index :

    C++ signature :
        class TOOLS::Array1<unsigned int> {lvalue} __getitem__(class PGL::IndexArray *,int)

__getslice__(...)
(Slicling operator)

 

__getslice__( (IndexArray)arg1, (int)arg2, (int)arg3) -> IndexArray :

    C++ signature :
        class PGL::IndexArray * __getslice__(class PGL::IndexArray *,int,int)

__iadd__(...)

 

__iadd__( (IndexArray)arg1, (Index)arg2) -> IndexArray :

    C++ signature :
        class PGL::IndexArray * __iadd__(class PGL::IndexArray *,class TOOLS::Array1<unsigned int>)

__iadd__( (IndexArray)arg1, (IndexArray)arg2) -> IndexArray :

    C++ signature :
        class PGL::IndexArray * __iadd__(class PGL::IndexArray *,class TOOLS::RefCountPtr<class PGL::IndexArray>)

__init__(...)
(Constructor)

 

__init__( (object)arg1, (int)size) -> None :
    IndexArray(int size)

    C++ signature :
        void __init__(struct _object *,unsigned int)

__init__( (object)arg1, (object)arg2) -> object :
    IndexArray([Index([i,j,..]),...])

    C++ signature :
        void * __init__(class boost::python::api::object,class boost::python::api::object)

Overrides: object.__init__

__len__(...)
(Length operator)

 

__len__( (IndexArray)arg1) -> int :

    C++ signature :
        unsigned int __len__(class PGL::IndexArray *)

__reduce__(...)

 
helper for pickle

Overrides: object.__reduce__
(inherited documentation)

__repr__(...)
(Representation operator)

 

__repr__( (IndexArray)arg1) -> str :

    C++ signature :
        class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __repr__(class PGL::IndexArray *)

Overrides: object.__repr__

__setitem__(...)
(Index assignment operator)

 

__setitem__( (IndexArray)arg1, (int)arg2, (Index)arg3) -> None :

    C++ signature :
        void __setitem__(class PGL::IndexArray *,int,class TOOLS::Array1<unsigned int>)

__str__(...)
(Informal representation operator)

 

__str__( (IndexArray)arg1) -> str :

    C++ signature :
        class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __str__(class PGL::IndexArray *)

Overrides: object.__str__

append(...)

 

append( (IndexArray)arg1, (Index)arg2) -> None :

    C++ signature :
        void append(class PGL::IndexArray *,class TOOLS::Array1<unsigned int>)

clear(...)

 

clear( (IndexArray)arg1) -> None :

    C++ signature :
        void clear(class PGL::IndexArray {lvalue})

getId(...)

 

getId( (IndexArray)arg1) -> int :

    C++ signature :
        unsigned int getId(class PGL::IndexArray *)

insert(...)

 

insert( (IndexArray)arg1, (int)arg2, (Index)arg3) -> None :

    C++ signature :
        void insert(class PGL::IndexArray *,int,class TOOLS::Array1<unsigned int>)

pop(...)

 

pop( (IndexArray)arg1 [, (int)arg2]) -> Index :

    C++ signature :
        class TOOLS::Array1<unsigned int> pop(class PGL::IndexArray * [,int])

reverse(...)

 

reverse( (IndexArray)arg1) -> None :

    C++ signature :
        void reverse(class PGL::IndexArray {lvalue})

triangulate(...)

 

triangulate( (IndexArray)arg1) -> Index3Array :

    C++ signature :
        class TOOLS::RefCountPtr<class PGL::Index3Array> triangulate(class PGL::IndexArray {lvalue})