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object --+
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??.instance --+
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Index3Array
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Inherited from Inherited from |
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| Class Variables | |
__instance_size__ = 12
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__safe_for_unpickling__ = True
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| Properties | |
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Inherited from |
| Method Details |
__add__( (Index3Array)arg1, (Index3)arg2) -> Index3Array :
C++ signature :
class PGL::Index3Array * __add__(class PGL::Index3Array *,class TOOLS::Tuple3<unsigned int>)
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__contains__( (Index3Array)arg1, (Index3)arg2) -> bool :
C++ signature :
bool __contains__(class PGL::Index3Array *,class TOOLS::Tuple3<unsigned int>)
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__delitem__( (Index3Array)arg1, (int)arg2) -> None :
C++ signature :
void __delitem__(class PGL::Index3Array *,int)
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__delslice__( (Index3Array)arg1, (int)arg2, (int)arg3) -> None :
C++ signature :
void __delslice__(class PGL::Index3Array *,int,int)
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__getinitargs__( (Index3Array)arg1) -> tuple :
C++ signature :
class boost::python::tuple __getinitargs__(class PGL::Index3Array)
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__getitem__( (Index3Array)arg1, (int)arg2) -> Index3 :
C++ signature :
class TOOLS::Tuple3<unsigned int> {lvalue} __getitem__(class PGL::Index3Array *,int)
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__getslice__( (Index3Array)arg1, (int)arg2, (int)arg3) -> Index3Array :
C++ signature :
class PGL::Index3Array * __getslice__(class PGL::Index3Array *,int,int)
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__iadd__( (Index3Array)arg1, (Index3)arg2) -> Index3Array :
C++ signature :
class PGL::Index3Array * __iadd__(class PGL::Index3Array *,class TOOLS::Tuple3<unsigned int>)
__iadd__( (Index3Array)arg1, (Index3Array)arg2) -> Index3Array :
C++ signature :
class PGL::Index3Array * __iadd__(class PGL::Index3Array *,class TOOLS::RefCountPtr<class PGL::Index3Array>)
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__init__( (object)arg1, (int)size) -> None :
Index3Array(int size)
C++ signature :
void __init__(struct _object *,unsigned int)
__init__( (object)arg1, (object)arg2) -> object :
Index3Array([Index3(i,j,k),...])
C++ signature :
void * __init__(class boost::python::api::object,class boost::python::api::object)
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__len__( (Index3Array)arg1) -> int :
C++ signature :
unsigned int __len__(class PGL::Index3Array *)
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helper for pickle
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__repr__( (Index3Array)arg1) -> str :
C++ signature :
class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __repr__(class PGL::Index3Array *)
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__setitem__( (Index3Array)arg1, (int)arg2, (Index3)arg3) -> None :
C++ signature :
void __setitem__(class PGL::Index3Array *,int,class TOOLS::Tuple3<unsigned int>)
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__str__( (Index3Array)arg1) -> str :
C++ signature :
class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __str__(class PGL::Index3Array *)
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append( (Index3Array)arg1, (Index3)arg2) -> None :
C++ signature :
void append(class PGL::Index3Array *,class TOOLS::Tuple3<unsigned int>)
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clear( (Index3Array)arg1) -> None :
C++ signature :
void clear(class PGL::Index3Array {lvalue})
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getId( (Index3Array)arg1) -> int :
C++ signature :
unsigned int getId(class PGL::Index3Array *)
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insert( (Index3Array)arg1, (int)arg2, (Index3)arg3) -> None :
C++ signature :
void insert(class PGL::Index3Array *,int,class TOOLS::Tuple3<unsigned int>)
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pop( (Index3Array)arg1 [, (int)arg2]) -> Index3 :
C++ signature :
class TOOLS::Tuple3<unsigned int> pop(class PGL::Index3Array * [,int])
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reverse( (Index3Array)arg1) -> None :
C++ signature :
void reverse(class PGL::Index3Array {lvalue})
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